/external/deqp/modules/gles3/functional/ |
es3fFboTestCase.hpp | 43 class FboTestCase : public TestCase, public sglr::ContextWrapper
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es3fFboDepthbufferTests.cpp | 107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 210 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 215 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 290 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 295 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
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es3fFboTestCase.cpp | 83 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 108 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height); 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fFboInvalidateTests.cpp | 160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 247 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 257 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 266 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 326 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 343 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 404 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)) [all...] |
es3fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
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es3fFboMultisampleTests.cpp | 137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1)); 194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d)); 218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
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es3fDrawTests.cpp | 578 class GridProgram : public sglr::ShaderProgram 588 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 589 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 590 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) 591 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 592 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) 593 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 594 << sglr::pdec::VertexSource("#version 300 es\n" 604 << sglr::pdec::FragmentSource [all...] |
es3fBlendTests.cpp | 288 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); 289 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); 290 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); 291 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); 292 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); 293 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha);
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es3fClippingTests.cpp | 395 class PositionColorShader : public sglr::ShaderProgram 410 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 411 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 412 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 413 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) 414 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) 415 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 416 << sglr::pdec::VertexSource(shaderSourceVertex) 417 << sglr::pdec::FragmentSource(shaderSourceFragment) [all...] |
es3fTextureSpecificationTests.cpp | 138 class TextureSpecCase : public TestCase, public sglr::ContextWrapper 148 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL; 185 sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 186 sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height); 187 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); 192 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context) [all...] |
es3fFboColorbufferTests.cpp | 301 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 311 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 443 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 460 sglr::drawQuad(*getCurrentContext(), cubeTexShaderID, p0, p1); 569 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 586 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1); 693 sglr::drawQuad(*getCurrentContext() , texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 710 sglr::drawQuad(*getCurrentContext(), tdTexShaderID, p0, p1); 791 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 800 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)) [all...] |
es3fFramebufferBlitTests.cpp | 110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 405 sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 410 sglr::drawQuad(*getCurrentContext(), gradShaderSrcID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 543 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); 567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 582 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 592 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 664 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.hpp | 43 class FboTestCase : public TestCase, public sglr::ContextWrapper
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es31fFboTestCase.cpp | 85 sglr::GLContext context(renderCtx, log, 0, tcu::IVec4(x, y, width, height)); 112 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height); 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es31fFboColorbufferTests.cpp | 226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); 246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1);
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/external/deqp/modules/glshared/ |
glsScissorTests.hpp | 37 namespace sglr namespace 40 } // sglr
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glsVertexArrayTests.hpp | 38 namespace sglr namespace 45 } // sglr 171 ContextArray (Storage storage, sglr::Context& context); 199 sglr::Context& m_ctx; 218 ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext); 229 sglr::Context& m_ctx; 232 sglr::ShaderProgram* m_program; 396 sglr::ReferenceContextBuffers* m_refBuffers; 397 sglr::ReferenceContext* m_refContext; 398 sglr::Context* m_glesContext [all...] |
glsFragOpInteractionCase.cpp | 224 static void setRenderState (sglr::Context& ctx, const RenderState& state) 282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) 305 static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd) 311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program) 328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value) 380 const sglr::ReferenceContextLimits limits; 381 sglr::ReferenceContextBuffers buffers; 382 sglr::ReferenceContext context; 435 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewport (…) [all...] |
glsVertexArrayTests.cpp | 468 ContextArray::ContextArray (Storage storage, sglr::Context& context) 752 ContextArrayPack::ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext) 778 class ContextShaderProgram : public sglr::ShaderProgram 792 static sglr::pdec::ShaderProgramDeclaration createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays); 799 : sglr::ShaderProgram (createProgramDeclaration(ctx, arrays)) 1155 sglr::pdec::ShaderProgramDeclaration ContextShaderProgram::createProgramDeclaration (const glu::RenderContext& ctx, const std::vector<ContextArray*>& arrays) 1157 sglr::pdec::ShaderProgramDeclaration decl; 1160 decl << sglr::pdec::VertexAttribute(std::string("a_") + de::toString(arrayNdx), mapOutputType(arrays[arrayNdx]->getOutputType())); 1162 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); 1163 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) [all...] |
glsDrawTest.cpp | 908 AttributeArray (DrawTestSpec::Storage storage, sglr::Context& context); 929 sglr::Context& m_ctx; 948 AttributeArray::AttributeArray (DrawTestSpec::Storage storage, sglr::Context& context) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 79 dst.func = sglr::rr_util::mapGLTestFunc(src.function); 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); 83 dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); 84 dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); 90 dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); 91 dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); 92 dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
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es2fBlendTests.cpp | 235 referenceState.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationRGB); 236 referenceState.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncRGB); 237 referenceState.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncRGB); 238 referenceState.blendAState.equation = sglr::rr_util::mapGLBlendEquation(paramSet.equationAlpha); 239 referenceState.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(paramSet.srcFuncAlpha); 240 referenceState.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(paramSet.dstFuncAlpha);
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es2fClippingTests.cpp | 392 class PositionColorShader : public sglr::ShaderProgram 407 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() 408 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 409 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 410 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) 411 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) 412 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) 413 << sglr::pdec::VertexSource(shaderSourceVertex) 414 << sglr::pdec::FragmentSource(shaderSourceFragment) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContext.cpp | 30 namespace sglr namespace 83 } // sglr
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sglrShaderProgram.hpp | 23 * \brief SGLR shader program. 33 namespace sglr namespace 186 friend class ::sglr::ShaderProgram; 257 } // sglr
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