/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
tan.ir | 4 (declare (in) float angle)) 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) 19 (declare (in) vec4 angle)) [all...] |
cos.ir | 4 (declare (in) float angle)) 5 ((return (expression float cos (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 cos (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 cos (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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sin.ir | 4 (declare (in) float angle)) 5 ((return (expression float sin (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 sin (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 sin (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 sin (var_ref angle)))))
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/external/mesa3d/src/glsl/builtins/ir/ |
tan.ir | 4 (declare (in) float angle)) 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) 19 (declare (in) vec4 angle)) [all...] |
cos.ir | 4 (declare (in) float angle)) 5 ((return (expression float cos (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 cos (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 cos (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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sin.ir | 4 (declare (in) float angle)) 5 ((return (expression float sin (var_ref angle))))) 9 (declare (in) vec2 angle)) 10 ((return (expression vec2 sin (var_ref angle))))) 14 (declare (in) vec3 angle)) 15 ((return (expression vec3 sin (var_ref angle))))) 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 sin (var_ref angle)))))
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/external/chromium_org/third_party/angle/projects/samples/ |
sample_util.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\sample_util">
10 <Filter Include="angle\sample_util\win32">
16 <ClCompile Include="..\..\samples\angle\sample_util\Window.cpp">
17 <Filter>angle\sample_util</Filter>
19 <ClInclude Include="..\..\samples\angle\sample_util\Window.h">
20 <Filter>angle\sample_util</Filter>
22 <ClCompile Include="..\..\samples\angle\sample_util\texture_utils.cpp">
23 <Filter>angle\sample_util</Filter>
25 <ClInclude Include="..\..\samples\angle\sample_util\path_utils.h"> [all...] |
multiple_draw_buffers.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\multiple_draw_buffers">
13 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl">
14 <Filter>angle\multiple_draw_buffers</Filter>
16 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl">
17 <Filter>angle\multiple_draw_buffers</Filter>
19 <ClCompile Include="..\..\samples\angle\multiple_draw_buffers\MultipleDrawBuffers.cpp">
20 <Filter>angle\multiple_draw_buffers</Filter>
22 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_fs.glsl">
23 <Filter>angle\multiple_draw_buffers</Filter> [all...] |
multi_texture.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\multi_texture">
13 <None Include="..\..\samples\angle\multi_texture\lightmap.tga">
14 <Filter>angle\multi_texture</Filter>
16 <None Include="..\..\samples\angle\multi_texture\basemap.tga">
17 <Filter>angle\multi_texture</Filter>
19 <ClCompile Include="..\..\samples\angle\multi_texture\MultiTexture.cpp">
20 <Filter>angle\multi_texture</Filter>
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particle_system.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\particle_system">
13 <ClCompile Include="..\..\samples\angle\particle_system\ParticleSystem.cpp">
14 <Filter>angle\particle_system</Filter>
16 <None Include="..\..\samples\angle\particle_system\smoke.tga">
17 <Filter>angle\particle_system</Filter>
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hello_triangle.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\hello_triangle">
13 <ClCompile Include="..\..\samples\angle\hello_triangle\HelloTriangle.cpp">
14 <Filter>angle\hello_triangle</Filter>
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mip_map_2d.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\mip_map_2d">
13 <ClCompile Include="..\..\samples\angle\mip_map_2d\MipMap2D.cpp">
14 <Filter>angle\mip_map_2d</Filter>
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post_sub_buffer.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\post_sub_buffer">
13 <ClCompile Include="..\..\samples\angle\post_sub_buffer\PostSubBuffer.cpp">
14 <Filter>angle\post_sub_buffer</Filter>
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simple_instancing.vcxproj.filters | 4 <Filter Include="angle">
7 <Filter Include="angle\simple_instancing">
13 <ClCompile Include="..\..\samples\angle\simple_instancing\SimpleInstancing.cpp">
14 <Filter>angle\simple_instancing</Filter>
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/external/chromium_org/third_party/skia/gyp/ |
angle.gyp | 0 # ANGLE is the Windows-specific translator from OGL ES to D3D 6 'target_name': 'angle', 16 '../third_party/externals/angle2/src/angle.gyp:libEGL', 17 '../third_party/externals/angle2/src/angle.gyp:libGLESv2',
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/external/skia/gyp/ |
angle.gyp | 0 # ANGLE is the Windows-specific translator from OGL ES to D3D 6 'target_name': 'angle', 16 '../third_party/externals/angle2/src/angle.gyp:libEGL', 17 '../third_party/externals/angle2/src/angle.gyp:libGLESv2',
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/external/chromium_org/third_party/angle/ |
.gclient | 4 u'url': u'https://chromium.googlesource.com/angle/angle',
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/external/chromium_org/third_party/angle/src/ |
angle.gyp | 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 8 'angle.gypi',
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build_angle.gyp | 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 8 'angle.gypi',
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/external/chromium_org/third_party/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/freetype/include/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/pdfium/core/include/thirdparties/freetype/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/chromium_org/chrome/browser/resources/chromeos/chromevox/chromevox/background/mathmaps/symbols/ |
math_angles.json | 5 "default": "right angle with arc" 13 "default": "right angle with downwards zigzag arrow" 21 "default": "three dimensional angle" 29 "default": "measured angle opening left" 37 "default": "right angle variant with square" 45 "default": "measured right angle with dot" 53 "default": "angle with s inside" 61 "default": "acute angle" 69 "default": "spherical angle opening left" 77 "default": "spherical angle opening up [all...] |
/external/chromium_org/gpu/ |
DEPS | 2 "+third_party/angle",
|