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  /external/chromium_org/content/shell/renderer/test_runner/
gamepad_controller.h 45 // DispatchConnected. Tests for connected events need to first connect(),
46 // then set the gamepad data and finally call dispatchConnected().
47 // We should consider renaming Connect to Init and DispatchConnected to
50 void DispatchConnected(int index);
gamepad_controller.cc 42 void DispatchConnected(int index);
89 .SetMethod("dispatchConnected", &GamepadControllerBindings::DispatchConnected)
103 void GamepadControllerBindings::DispatchConnected(int index) {
105 controller_->DispatchConnected(index);
180 void GamepadController::DispatchConnected(int index) {

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