/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Light" />
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v11/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
|
/packages/experimental/TestBack/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Light" />
|
/packages/experimental/TestBack/res/values-v11/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v14/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
|
/frameworks/opt/photoviewer/sample/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
|
/packages/experimental/TestBack/res/values-v14/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
|
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
/external/mesa3d/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/frameworks/base/docs/downloads/design/ |
Android_Navigation_Drawer_Icon_20130516.zip | |
/frameworks/ex/framesequence/samples/RastermillSamples/res/values/ |
styles.xml | 4 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
|
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
navigationstyles-expected-navigate5.txt | 2 Open Declaration in values/themes.xml : [android:Theme.Light] 7 <style name="Theme.Light">^
|
/frameworks/base/core/res/res/values/ |
styles_device_defaults.xml | 120 <style name="Widget.DeviceDefault.Light" parent="Widget.Material.Light"/> 121 <style name="Widget.DeviceDefault.Light.Button" parent="Widget.Material.Light.Button"/> 122 <style name="Widget.DeviceDefault.Light.Button.Small" parent="Widget.Material.Light.Button.Small"/> 123 <style name="Widget.DeviceDefault.Light.Button.Inset" parent="Widget.Material.Light.Button.Inset"/> 124 <style name="Widget.DeviceDefault.Light.Button.Toggle" parent="Widget.Material.Light.Button.Toggle"/ [all...] |
/external/chromium_org/third_party/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 44 Light fLight;
|
/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 44 Light fLight;
|
/frameworks/base/core/res/res/values-watch/ |
themes_device_defaults.xml | 22 <style name="Theme.DeviceDefault.Light" parent="Theme.Micro.Light" /> 23 <style name="Theme.DeviceDefault.Light.NoActionBar" parent="Theme.Micro.Light" /> 24 <style name="Theme.DeviceDefault.Light.DarkActionBar" parent="Theme.Micro.Light" /> 25 <style name="Theme.DeviceDefault.Light.Dialog" parent="Theme.Micro.Dialog" /> 26 <style name="Theme.DeviceDefault.Light.DialogWhenLarge" parent="Theme.Micro.Dialog" /> 27 <style name="Theme.DeviceDefault.Light.Dialog.Alert" parent="Theme.Micro.Dialog.Alert" />
|
/external/chromium_org/ui/keyboard/resources/elements/ |
kb-shift-key.html | 12 .shift-light-wrapper { 21 .shift-light { 30 <div class="shift-light-wrapper"> 31 <div class="shift-light"> </div>
|
/frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/src/main/res/values/ |
styles.xml | 4 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
|
/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { 17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 48 SkEmbossMaskFilter::Light light; local 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 51 light.fAmbient = SkToU8(am); 52 light.fSpecular = SkToU8(sp); 54 return SkEmbossMaskFilter::Create(blurSigma, light); 108 Light light = fLight; local [all...] |
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { 17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 48 SkEmbossMaskFilter::Light light; local 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 51 light.fAmbient = SkToU8(am); 52 light.fSpecular = SkToU8(sp); 54 return SkEmbossMaskFilter::Create(blurSigma, light); 108 Light light = fLight; local [all...] |
/external/chromium_org/chrome/browser/resources/chromeos/chromevox/chromevox/background/mathmaps/symbols/ |
math_geometry.json | 5 "default": "box drawings light horizontal", 6 "alternative": "forms light horizontal" 23 "default": "box drawings light vertical", 24 "alternative": "forms light vertical" 41 "default": "box drawings light triple dash horizontal", 42 "alternative": "forms light triple dash horizontal" 59 "default": "box drawings light triple dash vertical", 60 "alternative": "forms light triple dash vertical" 77 "default": "box drawings light quadruple dash horizontal", 78 "alternative": "forms light quadruple dash horizontal [all...] |
/hardware/libhardware/include/hardware/ |
lights.h | 34 * These light IDs correspond to logical lights, not physical. 35 * So for example, if your INDICATOR light is in line with your 36 * BUTTONS, it might make sense to also light the INDICATOR 37 * light to a reasonable color when the BUTTONS are lit. 61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED, 63 * the light on, followed by the number of milliseconds to turn the light 69 * To flash the light using hardware assist, set flashMode to 75 * Light brightness is managed by a user setting. 80 * Light brightness is managed by a light sensor [all...] |
/frameworks/base/core/res/res/values-television/ |
themes.xml | 17 <style name="Theme.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 20 <style name="Theme.Holo.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 22 <style name="Theme.Material.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" /> 25 <style name="Theme.Material.Light.Dialog" parent="Theme.Leanback.Light.Dialog" />
|