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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Light" />
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v11/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
  /packages/experimental/TestBack/res/values/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Light" />
  /packages/experimental/TestBack/res/values-v11/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v14/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
  /frameworks/opt/photoviewer/sample/res/values/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
  /packages/experimental/TestBack/res/values-v14/
styles.xml 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
light.c 31 #include "light.h"
52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
86 if (ctx->Light.ProvokingVertex == mode)
90 ctx->Light.ProvokingVertex = mode;
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum]
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
    [all...]
  /external/mesa3d/src/mesa/main/
light.c 31 #include "light.h"
52 if (ctx->Light.ShadeModel == mode)
56 ctx->Light.ShadeModel = mode;
86 if (ctx->Light.ProvokingVertex == mode)
90 ctx->Light.ProvokingVertex = mode;
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum]
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
    [all...]
  /frameworks/base/docs/downloads/design/
Android_Navigation_Drawer_Icon_20130516.zip 
  /frameworks/ex/framesequence/samples/RastermillSamples/res/values/
styles.xml 4 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/
navigationstyles-expected-navigate5.txt 2 Open Declaration in values/themes.xml : [android:Theme.Light]
7 <style name="Theme.Light">^
  /frameworks/base/core/res/res/values/
styles_device_defaults.xml 120 <style name="Widget.DeviceDefault.Light" parent="Widget.Material.Light"/>
121 <style name="Widget.DeviceDefault.Light.Button" parent="Widget.Material.Light.Button"/>
122 <style name="Widget.DeviceDefault.Light.Button.Small" parent="Widget.Material.Light.Button.Small"/>
123 <style name="Widget.DeviceDefault.Light.Button.Inset" parent="Widget.Material.Light.Button.Inset"/>
124 <style name="Widget.DeviceDefault.Light.Button.Toggle" parent="Widget.Material.Light.Button.Toggle"/
    [all...]
  /external/chromium_org/third_party/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
44 Light fLight;
  /external/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
44 Light fLight;
  /frameworks/base/core/res/res/values-watch/
themes_device_defaults.xml 22 <style name="Theme.DeviceDefault.Light" parent="Theme.Micro.Light" />
23 <style name="Theme.DeviceDefault.Light.NoActionBar" parent="Theme.Micro.Light" />
24 <style name="Theme.DeviceDefault.Light.DarkActionBar" parent="Theme.Micro.Light" />
25 <style name="Theme.DeviceDefault.Light.Dialog" parent="Theme.Micro.Dialog" />
26 <style name="Theme.DeviceDefault.Light.DialogWhenLarge" parent="Theme.Micro.Dialog" />
27 <style name="Theme.DeviceDefault.Light.Dialog.Alert" parent="Theme.Micro.Dialog.Alert" />
  /external/chromium_org/ui/keyboard/resources/elements/
kb-shift-key.html 12 .shift-light-wrapper {
21 .shift-light {
30 <div class="shift-light-wrapper">
31 <div class="shift-light"> </div>
  /frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/src/main/res/values/
styles.xml 4 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMaskFilter.cpp 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
108 Light light = fLight; local
    [all...]
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
108 Light light = fLight; local
    [all...]
  /external/chromium_org/chrome/browser/resources/chromeos/chromevox/chromevox/background/mathmaps/symbols/
math_geometry.json 5 "default": "box drawings light horizontal",
6 "alternative": "forms light horizontal"
23 "default": "box drawings light vertical",
24 "alternative": "forms light vertical"
41 "default": "box drawings light triple dash horizontal",
42 "alternative": "forms light triple dash horizontal"
59 "default": "box drawings light triple dash vertical",
60 "alternative": "forms light triple dash vertical"
77 "default": "box drawings light quadruple dash horizontal",
78 "alternative": "forms light quadruple dash horizontal
    [all...]
  /hardware/libhardware/include/hardware/
lights.h 34 * These light IDs correspond to logical lights, not physical.
35 * So for example, if your INDICATOR light is in line with your
36 * BUTTONS, it might make sense to also light the INDICATOR
37 * light to a reasonable color when the BUTTONS are lit.
61 * To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
63 * the light on, followed by the number of milliseconds to turn the light
69 * To flash the light using hardware assist, set flashMode to
75 * Light brightness is managed by a user setting.
80 * Light brightness is managed by a light sensor
    [all...]
  /frameworks/base/core/res/res/values-television/
themes.xml 17 <style name="Theme.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
20 <style name="Theme.Holo.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
22 <style name="Theme.Material.Light.Dialog.Alert" parent="Theme.Leanback.Light.Dialog.Alert" />
25 <style name="Theme.Material.Light.Dialog" parent="Theme.Leanback.Light.Dialog" />

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