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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 131 static float P030[3] = {-46.36, -475.52, 3000.00};
489 glVertex3fv(P030);
545 glVertex3fv(P030);
551 glVertex3fv(P030);
602 glVertex3fv(P030);
654 glVertex3fv(P030);
1189 P030[0] = iP030[0] + seg1;
1233 P030[1] = iP030[1] + segup;
    [all...]
dolphin.c 169 static float P030[3] = {200.66, 248.46, 3430.37};
615 glVertex3fv(P030);
623 glVertex3fv(P030);
629 glVertex3fv(P030);
787 glVertex3fv(P030);
799 glVertex3fv(P030);
    [all...]
whale.c 210 static float P030[3] = {200.66, 410.55, 3213.87};
653 glVertex3fv(P030);
661 glVertex3fv(P030);
667 glVertex3fv(P030);
809 glVertex3fv(P030);
821 glVertex3fv(P030);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 131 static float P030[3] = {-46.36, -475.52, 3000.00};
489 glVertex3fv(P030);
545 glVertex3fv(P030);
551 glVertex3fv(P030);
602 glVertex3fv(P030);
654 glVertex3fv(P030);
1189 P030[0] = iP030[0] + seg1;
1233 P030[1] = iP030[1] + segup;
    [all...]
dolphin.c 169 static float P030[3] = {200.66, 248.46, 3430.37};
615 glVertex3fv(P030);
623 glVertex3fv(P030);
629 glVertex3fv(P030);
787 glVertex3fv(P030);
799 glVertex3fv(P030);
    [all...]
whale.c 210 static float P030[3] = {200.66, 410.55, 3213.87};
653 glVertex3fv(P030);
661 glVertex3fv(P030);
667 glVertex3fv(P030);
809 glVertex3fv(P030);
821 glVertex3fv(P030);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 131 static float P030[3] = {-46.36, -475.52, 3000.00};
489 glVertex3fv(P030);
545 glVertex3fv(P030);
551 glVertex3fv(P030);
602 glVertex3fv(P030);
654 glVertex3fv(P030);
1189 P030[0] = iP030[0] + seg1;
1233 P030[1] = iP030[1] + segup;
    [all...]
dolphin.c 169 static float P030[3] = {200.66, 248.46, 3430.37};
615 glVertex3fv(P030);
623 glVertex3fv(P030);
629 glVertex3fv(P030);
787 glVertex3fv(P030);
799 glVertex3fv(P030);
    [all...]
whale.c 210 static float P030[3] = {200.66, 410.55, 3213.87};
653 glVertex3fv(P030);
661 glVertex3fv(P030);
667 glVertex3fv(P030);
809 glVertex3fv(P030);
821 glVertex3fv(P030);
    [all...]

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