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  /external/chromium_org/third_party/WebKit/Source/core/rendering/
FlowThreadController.h 38 class RenderFlowThread;
45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
52 RenderFlowThread* m_currentRenderFlowThread;
RenderFlowThread.cpp 32 #include "core/rendering/RenderFlowThread.h"
48 RenderFlowThread::RenderFlowThread()
57 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
63 void RenderFlowThread::invalidateRegions()
94 RenderFlowThread* m_renderFlowThread;
97 void RenderFlowThread::validateRegions()
127 void RenderFlowThread::layout()
137 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
148 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& location (…)
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RenderFlowThread.h 43 class RenderFlowThread;
48 // RenderFlowThread is used to collect all the render objects that participate in a
52 // of the RenderFlowThread.
54 class RenderFlowThread: public RenderBlockFlow {
56 RenderFlowThread();
57 virtual ~RenderFlowThread() { };
64 // Always create a RenderLayer for the RenderFlowThread so that we
198 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
203 CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
206 RenderFlowThread* m_renderFlowThread
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RenderRegion.h 40 class RenderFlowThread;
44 explicit RenderRegion(Element*, RenderFlowThread*);
55 RenderFlowThread* flowThread() const { return m_flowThread; }
108 RenderFlowThread* m_flowThread;
RenderRegion.cpp 37 #include "core/rendering/RenderFlowThread.h"
44 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
126 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
128 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
130 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
132 // RenderFlowThread itself).
RenderMultiColumnSet.cpp 37 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
40 , m_maxColumnHeight(RenderFlowThread::maxLogicalHeight())
41 , m_minSpaceShortage(RenderFlowThread::maxLogicalHeight())
46 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread, RenderStyle* parentStyle)
187 ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug.
188 if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight())
232 m_minSpaceShortage = RenderFlowThread::maxLogicalHeight();
299 LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight();
RenderMultiColumnFlowThread.h 30 #include "core/rendering/RenderFlowThread.h"
87 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
RenderMultiColumnSet.h 57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle);
114 RenderMultiColumnSet(RenderFlowThread*);
RenderMultiColumnFlowThread.cpp 256 RenderFlowThread::willBeRemovedFromTree();
275 RenderFlowThread::layout();
RenderObject.h 60 class RenderFlowThread;
213 RenderFlowThread* flowThreadContainingBlock() const
278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
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RenderView.cpp 35 #include "core/rendering/RenderFlowThread.h"
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RenderLayer.cpp 65 #include "core/rendering/RenderFlowThread.h"
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RenderBlock.h 341 void computeRegionRangeForBlock(RenderFlowThread*);
488 void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
RenderObject.cpp 58 #include "core/rendering/RenderFlowThread.h"
599 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
604 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
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RenderBlock.cpp 51 #include "core/rendering/RenderFlowThread.h"
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RenderBlockFlow.cpp 39 #include "core/rendering/RenderFlowThread.h"
226 RenderFlowThread* flowThread = toRenderFlowThread(this);
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RenderTreeAsText.cpp 42 #include "core/rendering/RenderFlowThread.h"
  /external/chromium_org/third_party/WebKit/Source/core/rendering/line/
LineLayoutState.h 36 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread)
99 RenderFlowThread* flowThread() const { return m_flowThread; }
100 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; }
125 RenderFlowThread* m_flowThread;
  /external/chromium_org/third_party/WebKit/Source/core/dom/
RenderTreeBuilder.cpp 127 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
166 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
  /external/chromium_org/third_party/WebKit/Source/core/
webcore_rendering.target.darwin-arm.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
webcore_rendering.target.darwin-arm64.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
webcore_rendering.target.darwin-mips.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
webcore_rendering.target.darwin-x86.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
webcore_rendering.target.darwin-x86_64.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
webcore_rendering.target.linux-arm.mk 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \

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