/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
FlowThreadController.h | 38 class RenderFlowThread; 45 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; } 46 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; } 52 RenderFlowThread* m_currentRenderFlowThread;
|
RenderFlowThread.cpp | 32 #include "core/rendering/RenderFlowThread.h" 48 RenderFlowThread::RenderFlowThread() 57 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion) 63 void RenderFlowThread::invalidateRegions() 94 RenderFlowThread* m_renderFlowThread; 97 void RenderFlowThread::validateRegions() 127 void RenderFlowThread::layout() 137 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const 148 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& location (…) [all...] |
RenderFlowThread.h | 43 class RenderFlowThread; 48 // RenderFlowThread is used to collect all the render objects that participate in a 52 // of the RenderFlowThread. 54 class RenderFlowThread: public RenderBlockFlow { 56 RenderFlowThread(); 57 virtual ~RenderFlowThread() { }; 64 // Always create a RenderLayer for the RenderFlowThread so that we 198 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); 203 CurrentRenderFlowThreadMaintainer(RenderFlowThread*); 206 RenderFlowThread* m_renderFlowThread [all...] |
RenderRegion.h | 40 class RenderFlowThread; 44 explicit RenderRegion(Element*, RenderFlowThread*); 55 RenderFlowThread* flowThread() const { return m_flowThread; } 108 RenderFlowThread* m_flowThread;
|
RenderRegion.cpp | 37 #include "core/rendering/RenderFlowThread.h" 44 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) 126 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread 128 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow. 130 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global 132 // RenderFlowThread itself).
|
RenderMultiColumnSet.cpp | 37 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) 40 , m_maxColumnHeight(RenderFlowThread::maxLogicalHeight()) 41 , m_minSpaceShortage(RenderFlowThread::maxLogicalHeight()) 46 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread, RenderStyle* parentStyle) 187 ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug. 188 if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight()) 232 m_minSpaceShortage = RenderFlowThread::maxLogicalHeight(); 299 LayoutUnit maxColumnHeight = availableHeight ? availableHeight : RenderFlowThread::maxLogicalHeight();
|
RenderMultiColumnFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 87 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
|
RenderMultiColumnSet.h | 57 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); 114 RenderMultiColumnSet(RenderFlowThread*);
|
RenderMultiColumnFlowThread.cpp | 256 RenderFlowThread::willBeRemovedFromTree(); 275 RenderFlowThread::layout();
|
RenderObject.h | 60 class RenderFlowThread; 213 RenderFlowThread* flowThreadContainingBlock() const 278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. 279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state [all...] |
RenderView.cpp | 35 #include "core/rendering/RenderFlowThread.h" [all...] |
RenderLayer.cpp | 65 #include "core/rendering/RenderFlowThread.h" [all...] |
RenderBlock.h | 341 void computeRegionRangeForBlock(RenderFlowThread*); 488 void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
|
RenderObject.cpp | 58 #include "core/rendering/RenderFlowThread.h" 599 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const 604 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread(); [all...] |
RenderBlock.cpp | 51 #include "core/rendering/RenderFlowThread.h" [all...] |
RenderBlockFlow.cpp | 39 #include "core/rendering/RenderFlowThread.h" 226 RenderFlowThread* flowThread = toRenderFlowThread(this); [all...] |
RenderTreeAsText.cpp | 42 #include "core/rendering/RenderFlowThread.h"
|
/external/chromium_org/third_party/WebKit/Source/core/rendering/line/ |
LineLayoutState.h | 36 LineLayoutState(bool fullLayout, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom, RenderFlowThread* flowThread) 99 RenderFlowThread* flowThread() const { return m_flowThread; } 100 void setFlowThread(RenderFlowThread* thread) { m_flowThread = thread; } 125 RenderFlowThread* m_flowThread;
|
/external/chromium_org/third_party/WebKit/Source/core/dom/ |
RenderTreeBuilder.cpp | 127 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 166 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
|
/external/chromium_org/third_party/WebKit/Source/core/ |
webcore_rendering.target.darwin-arm.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|
webcore_rendering.target.darwin-arm64.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|
webcore_rendering.target.darwin-mips.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|
webcore_rendering.target.darwin-x86.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|
webcore_rendering.target.darwin-x86_64.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|
webcore_rendering.target.linux-arm.mk | 66 third_party/WebKit/Source/core/rendering/RenderFlowThread.cpp \
|