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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
tan.ir 4 (declare (in) float angle))
5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
19 (declare (in) vec4 angle))
    [all...]
cos.ir 4 (declare (in) float angle))
5 ((return (expression float cos (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 cos (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 cos (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
sin.ir 4 (declare (in) float angle))
5 ((return (expression float sin (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 sin (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 sin (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
  /external/mesa3d/src/glsl/builtins/ir/
tan.ir 4 (declare (in) float angle))
5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
19 (declare (in) vec4 angle))
    [all...]
cos.ir 4 (declare (in) float angle))
5 ((return (expression float cos (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 cos (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 cos (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
sin.ir 4 (declare (in) float angle))
5 ((return (expression float sin (var_ref angle)))))
9 (declare (in) vec2 angle))
10 ((return (expression vec2 sin (var_ref angle)))))
14 (declare (in) vec3 angle))
15 ((return (expression vec3 sin (var_ref angle)))))
19 (declare (in) vec4 angle))
20 ((return (expression vec4 sin (var_ref angle)))))
  /external/chromium_org/third_party/angle/projects/samples/
sample_util.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\sample_util">
10 <Filter Include="angle\sample_util\win32">
16 <ClCompile Include="..\..\samples\angle\sample_util\Window.cpp">
17 <Filter>angle\sample_util</Filter>
19 <ClInclude Include="..\..\samples\angle\sample_util\Window.h">
20 <Filter>angle\sample_util</Filter>
22 <ClCompile Include="..\..\samples\angle\sample_util\texture_utils.cpp">
23 <Filter>angle\sample_util</Filter>
25 <ClInclude Include="..\..\samples\angle\sample_util\path_utils.h">
    [all...]
multiple_draw_buffers.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\multiple_draw_buffers">
13 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl">
14 <Filter>angle\multiple_draw_buffers</Filter>
16 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl">
17 <Filter>angle\multiple_draw_buffers</Filter>
19 <ClCompile Include="..\..\samples\angle\multiple_draw_buffers\MultipleDrawBuffers.cpp">
20 <Filter>angle\multiple_draw_buffers</Filter>
22 <None Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_fs.glsl">
23 <Filter>angle\multiple_draw_buffers</Filter>
    [all...]
multi_texture.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\multi_texture">
13 <None Include="..\..\samples\angle\multi_texture\lightmap.tga">
14 <Filter>angle\multi_texture</Filter>
16 <None Include="..\..\samples\angle\multi_texture\basemap.tga">
17 <Filter>angle\multi_texture</Filter>
19 <ClCompile Include="..\..\samples\angle\multi_texture\MultiTexture.cpp">
20 <Filter>angle\multi_texture</Filter>
particle_system.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\particle_system">
13 <ClCompile Include="..\..\samples\angle\particle_system\ParticleSystem.cpp">
14 <Filter>angle\particle_system</Filter>
16 <None Include="..\..\samples\angle\particle_system\smoke.tga">
17 <Filter>angle\particle_system</Filter>
hello_triangle.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\hello_triangle">
13 <ClCompile Include="..\..\samples\angle\hello_triangle\HelloTriangle.cpp">
14 <Filter>angle\hello_triangle</Filter>
mip_map_2d.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\mip_map_2d">
13 <ClCompile Include="..\..\samples\angle\mip_map_2d\MipMap2D.cpp">
14 <Filter>angle\mip_map_2d</Filter>
post_sub_buffer.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\post_sub_buffer">
13 <ClCompile Include="..\..\samples\angle\post_sub_buffer\PostSubBuffer.cpp">
14 <Filter>angle\post_sub_buffer</Filter>
simple_instancing.vcxproj.filters 4 <Filter Include="angle">
7 <Filter Include="angle\simple_instancing">
13 <ClCompile Include="..\..\samples\angle\simple_instancing\SimpleInstancing.cpp">
14 <Filter>angle\simple_instancing</Filter>
  /external/chromium_org/third_party/skia/gyp/
angle.gyp 0 # ANGLE is the Windows-specific translator from OGL ES to D3D
6 'target_name': 'angle',
16 '../third_party/externals/angle2/src/angle.gyp:libEGL',
17 '../third_party/externals/angle2/src/angle.gyp:libGLESv2',
  /external/skia/gyp/
angle.gyp 0 # ANGLE is the Windows-specific translator from OGL ES to D3D
6 'target_name': 'angle',
16 '../third_party/externals/angle2/src/angle.gyp:libEGL',
17 '../third_party/externals/angle2/src/angle.gyp:libGLESv2',
  /external/chromium_org/third_party/angle/
.gclient 4 u'url': u'https://chromium.googlesource.com/angle/angle',
  /external/chromium_org/third_party/angle/src/
angle.gyp 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
8 'angle.gypi',
build_angle.gyp 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
8 'angle.gypi',
  /external/chromium_org/third_party/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/freetype/include/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/pdfium/core/include/thirdparties/freetype/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/chromium_org/chrome/browser/resources/chromeos/chromevox/chromevox/background/mathmaps/symbols/
math_angles.json 5 "default": "right angle with arc"
13 "default": "right angle with downwards zigzag arrow"
21 "default": "three dimensional angle"
29 "default": "measured angle opening left"
37 "default": "right angle variant with square"
45 "default": "measured right angle with dot"
53 "default": "angle with s inside"
61 "default": "acute angle"
69 "default": "spherical angle opening left"
77 "default": "spherical angle opening up
    [all...]
  /external/chromium_org/gpu/
DEPS 2 "+third_party/angle",

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