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Searched
full:currentnormalindex
(Results
1 - 1
of
1
) sorted by null
/frameworks/base/libs/hwui/
SpotShadow.cpp
622
int
currentNormalIndex
= polyLength - 1;
630
outlineData[
currentNormalIndex
].normal = ShadowTessellator::calculateNormal(
631
outlineData[
currentNormalIndex
].position,
633
currentNormalIndex
= (
currentNormalIndex
+ 1) % polyLength;
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all
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