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  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 42 // sharp. If so, fMid is a normalized bisector facing outward.
43 SkVector fMid;
159 segb.fMid = segb.fNorms[0] + sega.endNorm();
160 segb.fMid.normalize();
382 verts[*v + 2].fPos = verts[*v + 0].fPos + segb.fMid;
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 42 // sharp. If so, fMid is a normalized bisector facing outward.
43 SkVector fMid;
159 segb.fMid = segb.fNorms[0] + sega.endNorm();
160 segb.fMid.normalize();
382 verts[*v + 2].fPos = verts[*v + 0].fPos + segb.fMid;
  /external/jdiff/src/jdiff/
DiffMyers.java 117 final int fmid = xoff - yoff; // Center diagonal of top-down search. local
119 int fmin = fmid, fmax = fmid; // Limits of top-down search.
123 final boolean odd = (fmid - bmid & 1) != 0;
125 fd[fdiagoff + fmid] = xoff;
212 int dd = d - fmid;
  /external/guava/guava/lib/
jdiff.jar 

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