/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 58 checkFramebufferStatus("FrameBuffer.cpp"); 71 bool FrameBuffer::CreateBuffers() [all...] |
FrameBuffer.h | 12 class FrameBuffer { 14 FrameBuffer(); 15 virtual ~FrameBuffer();
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 69 bool FrameBuffer::CreateBuffers() { 78 GLuint FrameBuffer::GetTextureName() const [all...] |
FrameBuffer.h | 9 class FrameBuffer { 11 FrameBuffer(); 12 virtual ~FrameBuffer();
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/external/chromium_org/gpu/command_buffer/service/ |
framebuffer_manager.h | 27 // Info about a particular Framebuffer. 28 class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> { 47 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0; 60 Framebuffer(FramebufferManager* manager, GLuint service_id); 119 // not mean the real OpenGL will consider it framebuffer complete. It just 156 friend class base::RefCounted<Framebuffer>; 158 ~Framebuffer(); 184 // Service side framebuffer id [all...] |
framebuffer_manager.cc | 25 Framebuffer::FramebufferComboCompleteMap* 26 Framebuffer::framebuffer_combo_complete_map_; 28 // Framebuffer completeness is not cacheable on OS X because of dynamic 32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false; 34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true; 37 void Framebuffer::ClearFramebufferCompleteComboMap() { 44 : public Framebuffer::Attachment { 100 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const OVERRIDE { 135 : public Framebuffer::Attachment [all...] |
/frameworks/base/tests/RenderScriptTests/FountainFbo/ |
_index.html | 4 a framebuffer object as well as the default framebuffer.</p>
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/external/clang/test/SemaObjCXX/ |
instantiate-property-access.mm | 19 template <typename> class Framebuffer { 22 Framebuffer(); 25 template <typename T> Framebuffer<T>::Framebuffer() { 34 Framebuffer<int>();
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 17 #include "FrameBuffer.h" 33 FrameBuffer *fb = FrameBuffer::getFB(); 45 FrameBuffer *fb = FrameBuffer::getFB(); 118 FrameBuffer *fb = FrameBuffer::getFB(); 128 FrameBuffer *fb = FrameBuffer::getFB(); 167 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
/external/kernel-headers/original/uapi/linux/ |
matroxfb.h | 26 /* connect these outputs to this framebuffer */ 28 /* which outputs are connected to this framebuffer */ 30 /* which outputs are available for this framebuffer */ 32 /* which outputs exist on this framebuffer */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/linux/ |
matroxfb.h | 25 /* connect these outputs to this framebuffer */ 27 /* which outputs are connected to this framebuffer */ 29 /* which outputs are available for this framebuffer */ 31 /* which outputs exist on this framebuffer */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/ |
matroxfb.h | 25 /* connect these outputs to this framebuffer */ 27 /* which outputs are connected to this framebuffer */ 29 /* which outputs are available for this framebuffer */ 31 /* which outputs exist on this framebuffer */
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
Clear11.h | 7 // Clear11.h: Framebuffer clear utility class. 16 class Framebuffer; 30 // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied. 31 void clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Framebuffer.cpp | 8 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer 11 #include "libGLESv2/Framebuffer.h" 24 Framebuffer::Framebuffer(rx::Renderer *renderer) 35 Framebuffer::~Framebuffer() 45 FramebufferAttachment *Framebuffer::lookupAttachment(GLenum type, GLuint handle, GLint level, GLint layer) const 120 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint (…) [all...] |
Framebuffer.h | 7 // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer 30 class Framebuffer 33 explicit Framebuffer(rx::Renderer *renderer); 35 virtual ~Framebuffer(); 100 DISALLOW_COPY_AND_ASSIGN(Framebuffer); 105 class DefaultFramebuffer : public Framebuffer
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_framebuffer.c | 97 * Update framebuffer state (color, depth, stencil, etc. buffers) 102 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local 110 framebuffer->width = fb->Width; 111 framebuffer->height = fb->Height; 118 framebuffer->nr_cbufs = 0; 123 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ 131 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], 133 framebuffer->nr_cbufs++ [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_atom_framebuffer.c | 97 * Update framebuffer state (color, depth, stencil, etc. buffers) 102 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local 110 framebuffer->width = fb->Width; 111 framebuffer->height = fb->Height; 118 framebuffer->nr_cbufs = 0; 123 /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ 131 pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], 133 framebuffer->nr_cbufs++ [all...] |
/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_GLattr.3 | 7 Size of the framebuffer red component, in bits 10 Size of the framebuffer green component, in bits 13 Size of the framebuffer blue component, in bits 16 Size of the framebuffer alpha component, in bits 22 Size of the framebuffer, in bits
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/external/chromium_org/third_party/angle/extensions/ |
ANGLE_framebuffer_blit.txt | 44 This extension modifies framebuffer objects by splitting the 45 framebuffer object binding point into separate DRAW and READ 46 bindings. This allows copying directly from one framebuffer to 86 to READ_FRAMEBUFFER_BINDING_ANGLE is not "framebuffer complete" 90 Operations and the Framebuffer) 97 framebuffer is the destination for rendering operations, and the 98 read framebuffer is the source for readback operations. The same 99 framebuffer may be used for both drawing and reading. Section 100 4.4.1 describes the mechanism for controlling framebuffer usage." 104 "While an application-created framebuffer object is bound t [all...] |
/external/qemu/android/ |
multitouch-port.h | 29 * Codes that define transmitted framebuffer format: 36 /* Framebuffer is transmitted as JPEG. */ 38 /* Framebuffer is transmitted as raw RGB565 bitmap. */ 40 /* Framebuffer is transmitted as raw RGB888 bitmap. */ 43 /* Framebuffer update descriptor. 44 * This descriptor is used to collect properties of the updated framebuffer 59 /* x, y, w, and h define framebuffer region that has been updated. */ 68 /* Defines format in which framebuffer is transmitted to the device. */ 89 /* Sends framebuffer update to the multi-touch emulation application, running on 93 * fmt - Framebuffer update descriptor [all...] |
/external/deqp/doc/testspecs/GLES3/ |
functional.fbo.invalidate.txt | 19 Framebuffer invalidate tests 25 + Invalidating whole and sub-framebuffer 27 + Default framebuffer and framebuffer objects 28 + Framebuffer binding change after invalidate 29 + Rendering to framebuffer after invalidate 31 + Invalidating multisample framebuffer objects 39 Test cases exercise framebuffer invalidate API in various ways. Results are
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/device/generic/goldfish/camera/ |
Converters.h | 27 * Contains declaration of framebuffer conversion routines. 32 * been read from the typecasted framebuffer: 34 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer); 256 /* Converts an YV12 framebuffer to RGB565 framebuffer. 258 * yv12 - YV12 framebuffer. 259 * rgb - RGB565 framebuffer. 264 /* Converts an YV12 framebuffer to RGB32 framebuffer. 266 * yv12 - YV12 framebuffer [all...] |
/frameworks/base/tests/touchlag/ |
touchlag.cpp | 228 Buffer framebuffer; local 229 framebuffer.w = vi.xres; 230 framebuffer.h = vi.yres; 231 framebuffer.s = fi.line_length / (vi.bits_per_pixel >> 3); 232 framebuffer.addr = bits; 257 clearBuffer(&framebuffer, 0); 263 drawRect(&framebuffer, 0x400000, framebuffer.w-2, 0, 2, framebuffer.h); 266 drawCircle(&framebuffer, 0, lag_x, lag_y, 100) [all...] |