HomeSort by relevance Sort by last modified time
    Searched full:gl_framebuffer (Results 1 - 25 of 465) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium_org/third_party/mesa/src/src/mesa/main/
framebuffer.h 34 extern struct gl_framebuffer *
37 extern struct gl_framebuffer *
41 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
45 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
48 _mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
51 _mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
54 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
55 struct gl_framebuffer *fb);
58 _mesa_reference_framebuffer(struct gl_framebuffer **ptr,
59 struct gl_framebuffer *fb
    [all...]
framebuffer.c 53 compute_depth_max(struct gl_framebuffer *fb)
78 * Create and initialize a gl_framebuffer object.
84 struct gl_framebuffer *
87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
97 * Allocate a new gl_framebuffer object.
103 struct gl_framebuffer *
106 struct gl_framebuffer *fb;
109 fb = CALLOC_STRUCT(gl_framebuffer);
118 * Initialize a gl_framebuffer object. Typically used to initializ
    [all...]
renderbuffer.h 33 struct gl_framebuffer;
46 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
50 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
  /external/mesa3d/src/mesa/main/
framebuffer.h 34 extern struct gl_framebuffer *
37 extern struct gl_framebuffer *
41 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
45 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
48 _mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
51 _mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
54 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
55 struct gl_framebuffer *fb);
58 _mesa_reference_framebuffer(struct gl_framebuffer **ptr,
59 struct gl_framebuffer *fb
    [all...]
framebuffer.c 53 compute_depth_max(struct gl_framebuffer *fb)
78 * Create and initialize a gl_framebuffer object.
84 struct gl_framebuffer *
87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
97 * Allocate a new gl_framebuffer object.
103 struct gl_framebuffer *
106 struct gl_framebuffer *fb;
109 fb = CALLOC_STRUCT(gl_framebuffer);
118 * Initialize a gl_framebuffer object. Typically used to initializ
    [all...]
renderbuffer.h 33 struct gl_framebuffer;
46 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
50 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
  /external/chromium_org/third_party/angle/tests/angle_tests/
BlitFramebufferANGLETest.cpp 114 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0);
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
125 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
129 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
134 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0);
137 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
140 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
    [all...]
ClearTest.cpp 74 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
83 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
93 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/windows/gdi/
wmesadef.h 22 * Windows framebuffer, derived from gl_framebuffer
26 struct gl_framebuffer Base;
  /external/mesa3d/src/mesa/drivers/windows/gdi/
wmesadef.h 22 * Windows framebuffer, derived from gl_framebuffer
26 struct gl_framebuffer Base;
  /external/deqp/modules/gles3/functional/
es3fFboStateQueryTests.cpp 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID)
    [all...]
es3fFboApiTests.cpp 119 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value);
148 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
154 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
161 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
174 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
197 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
221 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
228 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
239 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0)
    [all...]
es3fNegativeBufferApiTests.cpp 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
192 glCheckFramebufferStatus(GL_FRAMEBUFFER);
241 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
249 glCheckFramebufferStatus(GL_FRAMEBUFFER);
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
256 glCheckFramebufferStatus(GL_FRAMEBUFFER);
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
263 glCheckFramebufferStatus(GL_FRAMEBUFFER);
    [all...]
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fFboStateQueryTests.cpp 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)
    [all...]
es2fFboApiTest.cpp 123 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value);
152 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
158 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
172 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
178 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
185 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
198 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
221 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
245 context.bindFramebuffer(GL_FRAMEBUFFER, 1)
    [all...]
es2fNegativeVertexArrayApiTests.cpp 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
145 glCheckFramebufferStatus(GL_FRAMEBUFFER);
148 glBindFramebuffer(GL_FRAMEBUFFER, 0);
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
172 glCheckFramebufferStatus(GL_FRAMEBUFFER);
175 glBindFramebuffer(GL_FRAMEBUFFER, 0);
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
198 glCheckFramebufferStatus(GL_FRAMEBUFFER);
201 glBindFramebuffer(GL_FRAMEBUFFER, 0);
231 glBindFramebuffer(GL_FRAMEBUFFER, fbo)
    [all...]
  /external/chromium_org/gpu/command_buffer/tests/
gl_chromium_framebuffer_multisample_unittest.cc 38 glBindFramebuffer(GL_FRAMEBUFFER, 0);
44 glCheckFramebufferStatus(GL_FRAMEBUFFER));
93 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
94 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
99 glCheckFramebufferStatus(GL_FRAMEBUFFER));
119 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo);
120 glFramebufferTexture2D(GL_FRAMEBUFFER,
126 glCheckFramebufferStatus(GL_FRAMEBUFFER));
130 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);
53 glFramebufferTexture2D(GL_FRAMEBUFFER,
65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 114 context->bindFramebuffer(GL_FRAMEBUFFER, fbo);
143 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
144 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
149 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
150 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
154 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
158 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
159 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0)
    [all...]
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 120 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]);
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
204 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]);
205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
224 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
225 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTextureFBO.h 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
44 glBindFramebuffer(GL_FRAMEBUFFER, 0);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0);
152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
229 glBindFramebuffer(GL_FRAMEBUFFER, 0);
238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId);
239 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
250 glBindFramebuffer(GL_FRAMEBUFFER, 0);

Completed in 3081 milliseconds

1 2 3 4 5 6 7 8 91011>>