/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
framebuffer.h | 34 extern struct gl_framebuffer * 37 extern struct gl_framebuffer * 41 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, 45 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name); 48 _mesa_destroy_framebuffer(struct gl_framebuffer *buffer); 51 _mesa_free_framebuffer_data(struct gl_framebuffer *buffer); 54 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, 55 struct gl_framebuffer *fb); 58 _mesa_reference_framebuffer(struct gl_framebuffer **ptr, 59 struct gl_framebuffer *fb [all...] |
framebuffer.c | 53 compute_depth_max(struct gl_framebuffer *fb) 78 * Create and initialize a gl_framebuffer object. 84 struct gl_framebuffer * 87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); 97 * Allocate a new gl_framebuffer object. 103 struct gl_framebuffer * 106 struct gl_framebuffer *fb; 109 fb = CALLOC_STRUCT(gl_framebuffer); 118 * Initialize a gl_framebuffer object. Typically used to initializ [all...] |
renderbuffer.h | 33 struct gl_framebuffer; 46 _mesa_add_renderbuffer(struct gl_framebuffer *fb, 50 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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/external/mesa3d/src/mesa/main/ |
framebuffer.h | 34 extern struct gl_framebuffer * 37 extern struct gl_framebuffer * 41 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, 45 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name); 48 _mesa_destroy_framebuffer(struct gl_framebuffer *buffer); 51 _mesa_free_framebuffer_data(struct gl_framebuffer *buffer); 54 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, 55 struct gl_framebuffer *fb); 58 _mesa_reference_framebuffer(struct gl_framebuffer **ptr, 59 struct gl_framebuffer *fb [all...] |
framebuffer.c | 53 compute_depth_max(struct gl_framebuffer *fb) 78 * Create and initialize a gl_framebuffer object. 84 struct gl_framebuffer * 87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); 97 * Allocate a new gl_framebuffer object. 103 struct gl_framebuffer * 106 struct gl_framebuffer *fb; 109 fb = CALLOC_STRUCT(gl_framebuffer); 118 * Initialize a gl_framebuffer object. Typically used to initializ [all...] |
renderbuffer.h | 33 struct gl_framebuffer; 46 _mesa_add_renderbuffer(struct gl_framebuffer *fb, 50 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
BlitFramebufferANGLETest.cpp | 114 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); 119 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer); 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer); 125 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 129 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); 134 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0); 137 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer); 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer); 140 ASSERT_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); [all...] |
ClearTest.cpp | 74 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 83 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 93 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/windows/gdi/ |
wmesadef.h | 22 * Windows framebuffer, derived from gl_framebuffer 26 struct gl_framebuffer Base;
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
wmesadef.h | 22 * Windows framebuffer, derived from gl_framebuffer 26 struct gl_framebuffer Base;
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/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID) [all...] |
es3fFboApiTests.cpp | 119 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 148 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 154 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 161 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 174 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 206 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 228 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 239 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0) [all...] |
es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); 241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 51 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 78 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 81 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 96 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 104 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 106 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, 140 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID) [all...] |
es2fFboApiTest.cpp | 123 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 152 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 158 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 172 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 178 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 185 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 198 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 221 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 230 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 245 context.bindFramebuffer(GL_FRAMEBUFFER, 1) [all...] |
es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo) [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_chromium_framebuffer_multisample_unittest.cc | 38 glBindFramebuffer(GL_FRAMEBUFFER, 0); 44 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 93 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); 94 glFramebufferRenderbuffer(GL_FRAMEBUFFER, 99 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 119 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); 120 glFramebufferTexture2D(GL_FRAMEBUFFER, 126 glCheckFramebufferStatus(GL_FRAMEBUFFER)); 130 glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo);
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 67 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, 65 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 114 context->bindFramebuffer(GL_FRAMEBUFFER, fbo); 143 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0); 144 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 149 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); 150 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 154 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 158 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 159 if (context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.cpp | 120 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 125 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 127 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 204 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); 205 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 207 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 224 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 225 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 227 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTextureFBO.h | 41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 44 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.cpp | 134 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 140 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 144 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); 152 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 229 glBindFramebuffer(GL_FRAMEBUFFER, 0); 238 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); 239 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 241 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 250 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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