/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
ir_to_mesa.h | 33 struct gl_shader; 36 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 44 struct gl_shader *sh,
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prog_print.h | 36 struct gl_shader; 113 _mesa_write_shader_to_file(const struct gl_shader *shader); 116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
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/external/mesa3d/src/mesa/program/ |
ir_to_mesa.h | 33 struct gl_shader; 36 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 38 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 44 struct gl_shader *sh,
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prog_print.h | 36 struct gl_shader; 113 _mesa_write_shader_to_file(const struct gl_shader *shader); 116 _mesa_append_uniforms_to_file(const struct gl_shader *shader);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
shaderobj.h | 53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 54 struct gl_shader *sh); 56 extern struct gl_shader * 59 extern struct gl_shader * 69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); 71 extern struct gl_shader *
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shaderobj.c | 56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 57 struct gl_shader *sh) 67 struct gl_shader *old = *ptr; 95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) 101 * Allocate a new gl_shader object, initialize it. 104 struct gl_shader * 107 struct gl_shader *shader; 110 shader = rzalloc(NULL, struct gl_shader); 125 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) 137 struct gl_shader * [all...] |
shaderapi.c | 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); 212 struct gl_shader *sh; 239 shProg->Shaders = (struct gl_shader **) 241 n * sizeof(struct gl_shader *), 242 (n + 1) * sizeof(struct gl_shader *)); 258 struct gl_shader *sh; 325 struct gl_shader *sh; 356 struct gl_shader **newList; 362 newList = (struct gl_shader **) 363 malloc((n - 1) * sizeof(struct gl_shader *)); [all...] |
/external/mesa3d/src/mesa/main/ |
shaderobj.h | 53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 54 struct gl_shader *sh); 56 extern struct gl_shader * 59 extern struct gl_shader * 69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); 71 extern struct gl_shader *
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shaderobj.c | 56 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 57 struct gl_shader *sh) 67 struct gl_shader *old = *ptr; 95 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader) 101 * Allocate a new gl_shader object, initialize it. 104 struct gl_shader * 107 struct gl_shader *shader; 110 shader = rzalloc(NULL, struct gl_shader); 125 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) 137 struct gl_shader * [all...] |
shaderapi.c | 200 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); 212 struct gl_shader *sh; 239 shProg->Shaders = (struct gl_shader **) 241 n * sizeof(struct gl_shader *), 242 (n + 1) * sizeof(struct gl_shader *)); 258 struct gl_shader *sh; 325 struct gl_shader *sh; 356 struct gl_shader **newList; 362 newList = (struct gl_shader **) 363 malloc((n - 1) * sizeof(struct gl_shader *)); [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/ |
standalone_scaffolding.h | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh); 40 extern "C" struct gl_shader *
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linker.h | 30 link_function_calls(gl_shader_program *prog, gl_shader *main, 31 gl_shader **shader_list, unsigned num_shaders); 34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, 50 link_assign_uniform_block_offsets(struct gl_shader *shader);
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standalone_scaffolding.cpp | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh) 50 struct gl_shader * 53 struct gl_shader *shader; 58 shader = rzalloc(NULL, struct gl_shader);
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link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 40 gl_shader **shader_list, unsigned num_shaders) 224 gl_shader **shader_list; 236 gl_shader *linked; 250 gl_shader **shader_list, unsigned num_shaders, 279 link_function_calls(gl_shader_program *prog, gl_shader *main, 280 gl_shader **shader_list, unsigned num_shaders)
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main.cpp | 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader) 237 struct gl_shader *, whole_program->NumShaders + 1); 240 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
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/external/mesa3d/src/glsl/ |
standalone_scaffolding.h | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh); 40 extern "C" struct gl_shader *
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linker.h | 30 link_function_calls(gl_shader_program *prog, gl_shader *main, 31 gl_shader **shader_list, unsigned num_shaders); 34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, 50 link_assign_uniform_block_offsets(struct gl_shader *shader);
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standalone_scaffolding.cpp | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 38 struct gl_shader *sh) 50 struct gl_shader * 53 struct gl_shader *shader; 58 shader = rzalloc(NULL, struct gl_shader);
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link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 40 gl_shader **shader_list, unsigned num_shaders) 224 gl_shader **shader_list; 236 gl_shader *linked; 250 gl_shader **shader_list, unsigned num_shaders, 279 link_function_calls(gl_shader_program *prog, gl_shader *main, 280 gl_shader **shader_list, unsigned num_shaders)
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_glsl_to_tgsi.h | 33 struct gl_shader; 64 struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
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/external/mesa3d/src/mesa/state_tracker/ |
st_glsl_to_tgsi.h | 33 struct gl_shader; 64 struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
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/external/chromium_org/third_party/mesa/src/src/glsl/glcpp/ |
glcpp.c | 34 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 35 struct gl_shader *sh)
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/external/mesa3d/src/glsl/glcpp/ |
glcpp.c | 34 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 35 struct gl_shader *sh)
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/tools/ |
generate_builtins.py | 163 #include "main/core.h" /* for struct gl_shader */ 169 extern "C" struct gl_shader * 172 gl_shader * 180 gl_shader *sh = _mesa_new_shader(NULL, 0, target); 225 print 'static gl_shader *builtin_profiles[%d];' % len(profiles) 245 gl_shader *sh = builtin_profiles[profile_index];
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/external/mesa3d/src/glsl/builtins/tools/ |
generate_builtins.py | 163 #include "main/core.h" /* for struct gl_shader */ 169 extern "C" struct gl_shader * 172 gl_shader * 180 gl_shader *sh = _mesa_new_shader(NULL, 0, target); 225 print 'static gl_shader *builtin_profiles[%d];' % len(profiles) 245 gl_shader *sh = builtin_profiles[profile_index];
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