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Searched
full:ldru
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp
339
const Vec4
ldru
= grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1]
local
340
const int ix0 = deCeilFloatToInt32(
ldru
.x() * (float)region.w - 0.5f);
341
const int ix1 = deCeilFloatToInt32(
ldru
.z() * (float)region.w - 0.5f);
342
const int iy0 = deCeilFloatToInt32(
ldru
.y() * (float)region.h - 0.5f);
343
const int iy1 = deCeilFloatToInt32(
ldru
.w() * (float)region.h - 0.5f);
[
all
...]
/external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp
435
const Vec4
ldru
= grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1]
local
436
const int ix0 = deCeilFloatToInt32(
ldru
.x() * (float)region.w - 0.5f);
437
const int ix1 = deCeilFloatToInt32(
ldru
.z() * (float)region.w - 0.5f);
438
const int iy0 = deCeilFloatToInt32(
ldru
.y() * (float)region.h - 0.5f);
439
const int iy1 = deCeilFloatToInt32(
ldru
.w() * (float)region.h - 0.5f);
[
all
...]
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