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  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 339 const Vec4 ldru = grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1] local
340 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f);
341 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f);
342 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f);
343 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 435 const Vec4 ldru = grid.getQuadLDRU(x, y) * 0.5f + 0.5f; // [-1, 1] -> [0, 1] local
436 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f);
437 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f);
438 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f);
439 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f);
    [all...]

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