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Searched
full:mappoint3d
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
Layer.cpp
98
cachedInvTransformInWindow.
mapPoint3d
(lightPos);
Matrix.h
204
void
mapPoint3d
(Vector3& vec) const;
Matrix.cpp
389
// duplicates logic for
mapPoint3d
's z coordinate
393
void Matrix4::
mapPoint3d
(Vector3& vec) const {
Snapshot.cpp
208
inverse.
mapPoint3d
(center);
ShadowTessellator.cpp
88
reverseReceiverTransform.
mapPoint3d
(adjustedLightCenter);
Completed in 112 milliseconds