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  /frameworks/base/libs/hwui/
Layer.cpp 98 cachedInvTransformInWindow.mapPoint3d(lightPos);
Matrix.h 204 void mapPoint3d(Vector3& vec) const;
Matrix.cpp 389 // duplicates logic for mapPoint3d's z coordinate
393 void Matrix4::mapPoint3d(Vector3& vec) const {
Snapshot.cpp 208 inverse.mapPoint3d(center);
ShadowTessellator.cpp 88 reverseReceiverTransform.mapPoint3d(adjustedLightCenter);

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