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  /external/chromium_org/third_party/icu/source/test/intltest/
tsmthred.h 37 * test that intl functions work in a multithreaded context
  /external/icu/icu4c/source/test/intltest/
tsmthred.h 43 * test that intl functions work in a multithreaded context
  /external/chromium_org/base/threading/
platform_thread_mac.mm 24 // application is multithreaded. Since it's possible to enter Cocoa code
26 // be aware that the application is multithreaded. Spawning an NSThread is
27 // enough to get Cocoa to set up for multithreaded operation, so this is done
32 static BOOL multithreaded = [NSThread isMultiThreaded];
33 if (!multithreaded) {
38 multithreaded = YES;
  /external/lldb/test/functionalities/thread/concurrent_events/
TestConcurrentEvents.py 40 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
92 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
100 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
108 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
119 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
127 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
135 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
185 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
193 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded programs
206 @skipIfLinux # llvm.org/pr16714 - LLDB sometimes crashes when setting watchpoints in multithreaded program
    [all...]
  /external/llvm/include/llvm/Support/
RWMutex.h 86 /// running in multithreaded mode.
97 // Single-threaded debugging code. This would be racy in multithreaded
107 // Single-threaded debugging code. This would be racy in multithreaded
118 // Single-threaded debugging code. This would be racy in multithreaded
129 // Single-threaded debugging code. This would be racy in multithreaded
Mutex.h 87 /// running in multithreaded mode.
101 // multithreaded mode, but provides not sanity checks in single
114 // multithreaded mode, but provides not sanity checks in single
  /frameworks/native/libs/binder/
Static.cpp 35 LogTextOutput() : BufferedTextOutput(MULTITHREADED) { }
51 FdTextOutput(int fd) : BufferedTextOutput(MULTITHREADED), mFD(fd) { }
  /development/host/windows/usb/adb_winapi_test/
SOURCES 27 # Use multithreaded libraries
  /external/bison/m4/
unlocked-io.m4 22 but it is not safe for multithreaded apps.])
  /external/chromium_org/native_client_sdk/src/libraries/sdk_util/
thread_safe_queue.h 19 // A simple template to support multithreaded and optionally blocking access
  /external/chromium_org/native_client_sdk/src/libraries/third_party/pthreads-win32/
README.chromium 19 (API) for writing multithreaded applications. This interface is known more
  /external/chromium_org/third_party/skia/dm/
README 1 DM is like GM, but multithreaded. It doesn't do everything GM does.
  /external/chromium_org/third_party/skia/tests/
MessageBusTest.cpp 53 // Multithreaded tests tbd.
  /external/lzma/C/
LzFindMt.h 1 /* LzFindMt.h -- multithreaded Match finder for LZ algorithms
  /external/skia/dm/
README 1 DM is like GM, but multithreaded. It doesn't do everything GM does.
  /external/skia/tests/
MessageBusTest.cpp 53 // Multithreaded tests tbd.
  /ndk/sources/host-tools/sed-4.2.1/m4/
unlocked-io.m4 22 but it is not safe for multithreaded apps.])
  /external/chromium_org/third_party/skia/tools/
PictureRenderingFlags.cpp 234 error.printf("Multithreaded drawing requires tiled rendering.\n");
274 error.printf("GPU not compatible with multithreaded tiling.\n");
281 error.printf("GPU not compatible with multithreaded tiling.\n");
289 error.printf("GPU not compatible with multithreaded tiling.\n");
297 error.printf("GPU not compatible with multithreaded tiling.\n");
305 error.printf("GPU not compatible with multithreaded tiling.\n");
314 error.printf("Angle not compatible with multithreaded tiling.\n");
323 error.printf("Mesa not compatible with multithreaded tiling.\n");
  /external/libpng/projects/vstudio/
readme.txt 37 In particular the runtime library is the "MultiThreaded DLL" version.
48 with a non-standard runtime library - the "MultiThreaded" version. When you
  /external/skia/tools/
PictureRenderingFlags.cpp 234 error.printf("Multithreaded drawing requires tiled rendering.\n");
274 error.printf("GPU not compatible with multithreaded tiling.\n");
281 error.printf("GPU not compatible with multithreaded tiling.\n");
289 error.printf("GPU not compatible with multithreaded tiling.\n");
297 error.printf("GPU not compatible with multithreaded tiling.\n");
305 error.printf("GPU not compatible with multithreaded tiling.\n");
314 error.printf("Angle not compatible with multithreaded tiling.\n");
323 error.printf("Mesa not compatible with multithreaded tiling.\n");
  /external/eigen/doc/
TopicMultithreading.dox 30 In the case your own application is multithreaded, and multiple threads make calls to Eigen, then you have to initialize Eigen by calling the following routine \b before creating the threads:
  /external/valgrind/main/drd/tests/
annotate_sem.c 4 * @brief Multithreaded test program that triggers various access patterns
  /external/chromium_org/third_party/mesa/src/docs/
dispatch.html 87 <p>In a multithreaded environment, a naive implementation of
116 become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119 multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180 <li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
183 multithreaded environments.</li>
185 multithreaded environments.</li>
187 multithreaded environments.</li>
  /external/mesa3d/docs/
dispatch.html 87 <p>In a multithreaded environment, a naive implementation of
116 become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
119 multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
180 <li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
183 multithreaded environments.</li>
185 multithreaded environments.</li>
187 multithreaded environments.</li>
  /external/chromium_org/net/tools/flip_server/
create_listener.cc 40 // multithreaded approach in the filter proxy, so we should just retry.
182 // if we knew that we were not multithreaded, we could do the following:
208 // if we knew that we were not multithreaded, we could do the following:

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