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Searched
full:need_extract
(Results
1 - 1
of
1
) sorted by null
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
518
int
need_extract
= mInfo[component].needed;
local
521
need_extract
|= ((need_blending ?
523
need_extract
|= (mTextureMachine.mask != mTextureMachine.replaced);
524
need_extract
|= mInfo[component].smooth;
525
need_extract
|= mInfo[component].fog;
526
need_extract
|= mDithering;
527
need_extract
|= multiTexture;
530
if (
need_extract
) {
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all
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