/external/chromium_org/third_party/mesa/src/src/mesa/drivers/ |
SConscript | 3 SConscript('osmesa/SConscript')
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/external/mesa3d/src/mesa/drivers/ |
SConscript | 3 SConscript('osmesa/SConscript')
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/osmesa/ |
SConscript | 17 'osmesa.c', 29 sources += ['osmesa.def'] 31 osmesa = env.SharedLibrary( 32 target ='osmesa', 36 env.Alias('osmesa', osmesa)
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osmesa.def | 1 ;DESCRIPTION 'Mesa OSMesa lib for Win32'
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osmesa.c | 37 #include "GL/osmesa.h" 65 * OSMesa rendering context, derived from core Mesa struct gl_context. 134 (DST)[osmesa->rInd] = R; \ 135 (DST)[osmesa->gInd] = G; \ 136 (DST)[osmesa->bInd] = B; \ 137 (DST)[osmesa->aInd] = A; \ 140 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X)) 144 * Draw a flat-shaded, RGB line into an osmesa buffer. 149 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ 163 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer 194 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 295 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 405 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 540 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 615 OSMesaContext osmesa; local 949 OSMesaContext osmesa = OSMesaGetCurrentContext(); local 975 OSMesaContext osmesa = OSMesaGetCurrentContext(); local 1120 OSMesaContext osmesa = OSMesaGetCurrentContext(); local [all...] |
descrip.mms | 28 SOURCES = osmesa.c 30 OBJECTS = osmesa.obj 45 osmesa.obj : osmesa.c
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osmesa.pc.in | 6 Name: osmesa
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/external/mesa3d/src/mesa/drivers/osmesa/ |
SConscript | 17 'osmesa.c', 29 sources += ['osmesa.def'] 31 osmesa = env.SharedLibrary( 32 target ='osmesa', 36 env.Alias('osmesa', osmesa)
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osmesa.def | 1 ;DESCRIPTION 'Mesa OSMesa lib for Win32'
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osmesa.c | 37 #include "GL/osmesa.h" 65 * OSMesa rendering context, derived from core Mesa struct gl_context. 134 (DST)[osmesa->rInd] = R; \ 135 (DST)[osmesa->gInd] = G; \ 136 (DST)[osmesa->bInd] = B; \ 137 (DST)[osmesa->aInd] = A; \ 140 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X)) 144 * Draw a flat-shaded, RGB line into an osmesa buffer. 149 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \ 163 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer 194 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 295 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 405 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 540 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local 615 OSMesaContext osmesa; local 949 OSMesaContext osmesa = OSMesaGetCurrentContext(); local 975 OSMesaContext osmesa = OSMesaGetCurrentContext(); local 1120 OSMesaContext osmesa = OSMesaGetCurrentContext(); local [all...] |
descrip.mms | 28 SOURCES = osmesa.c 30 OBJECTS = osmesa.obj 45 osmesa.obj : osmesa.c
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osmesa.pc.in | 6 Name: osmesa
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/external/chromium_org/third_party/skia/src/gpu/gl/mesa/ |
osmesa_wrapper.h | 9 // Older versions of XQuartz have a bug where a header included by osmesa.h 11 // the file that includes osmesa.h already defined it. XCode 3 uses a version 14 // up about warnings in osmesa.h 16 #include <GL/osmesa.h>
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/external/skia/src/gpu/gl/mesa/ |
osmesa_wrapper.h | 9 // Older versions of XQuartz have a bug where a header included by osmesa.h 11 // the file that includes osmesa.h already defined it. XCode 3 uses a version 14 // up about warnings in osmesa.h 16 #include <GL/osmesa.h>
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/external/chromium_org/third_party/mesa/src/docs/ |
osmesa.html | 23 The <b>OSMesa</b> API provides three basic functions for making off-screen 25 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for 30 There are several examples of OSMesa in the <code>progs/osdemos/</code> 40 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface. 57 To build Mesa/OSMesa for 16 and 8-bit color channel support: 64 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
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autoconf.html | 18 <li><a href="#osmesa">OSMesa Driver Options</a></li> 114 <li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa 118 option is different than using OSMesa as the driver. 193 <h3 id="osmesa">OSMesa </h3><p> No libGL is built in this 195 (OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a [all...] |
relnotes-7.0.2.html | 36 <li>Added bluegene-xlc-osmesa and catamount-osmesa-pgi configs 74 OSMesa (off-screen) implements OpenGL 2.1
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/external/mesa3d/docs/ |
osmesa.html | 23 The <b>OSMesa</b> API provides three basic functions for making off-screen 25 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for 30 There are several examples of OSMesa in the <code>progs/osdemos/</code> 40 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface. 57 To build Mesa/OSMesa for 16 and 8-bit color channel support: 64 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
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autoconf.html | 18 <li><a href="#osmesa">OSMesa Driver Options</a></li> 114 <li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa 118 option is different than using OSMesa as the driver. 193 <h3 id="osmesa">OSMesa </h3><p> No libGL is built in this 195 (OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a [all...] |
/external/chromium_org/ui/gl/ |
gl_implementation_mac.cc | 44 // osmesa.so is located in the build directory. This code path is only 52 // Some unit test targets depend on osmesa but aren't built as app 57 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so"); 59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. 62 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
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gl_switches.cc | 11 const char kGLImplementationOSMesaName[] = "osmesa"; 39 // osmesa: The OSMesa software renderer. 63 // Forces the use of OSMesa instead of hardware gpu. 65 "override-use-gl-with-osmesa-for-tests";
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gl_context_osmesa.h | 19 // Encapsulates an OSMesa OpenGL context that uses software rendering.
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/external/chromium_org/third_party/mesa/src/src/mesa/ |
descrip.mms | 16 set default [-.osmesa]
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/external/mesa3d/src/mesa/ |
descrip.mms | 16 set default [-.osmesa]
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/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/ |
SDL_atarigl_c.h | 24 /* Atari OSMesa.ldg implementation of SDL OpenGL support */ 30 #include <GL/osmesa.h> 50 /* for unsupported OSMesa buffer formats */ 64 /* osmesa.ldg */
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