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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/
SConscript 3 SConscript('osmesa/SConscript')
  /external/mesa3d/src/mesa/drivers/
SConscript 3 SConscript('osmesa/SConscript')
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/osmesa/
SConscript 17 'osmesa.c',
29 sources += ['osmesa.def']
31 osmesa = env.SharedLibrary(
32 target ='osmesa',
36 env.Alias('osmesa', osmesa)
osmesa.def 1 ;DESCRIPTION 'Mesa OSMesa lib for Win32'
osmesa.c 37 #include "GL/osmesa.h"
65 * OSMesa rendering context, derived from core Mesa struct gl_context.
134 (DST)[osmesa->rInd] = R; \
135 (DST)[osmesa->gInd] = G; \
136 (DST)[osmesa->bInd] = B; \
137 (DST)[osmesa->aInd] = A; \
140 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
144 * Draw a flat-shaded, RGB line into an osmesa buffer.
149 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
163 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer
194 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
295 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
405 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
540 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
615 OSMesaContext osmesa; local
949 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
975 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
1120 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
    [all...]
descrip.mms 28 SOURCES = osmesa.c
30 OBJECTS = osmesa.obj
45 osmesa.obj : osmesa.c
osmesa.pc.in 6 Name: osmesa
  /external/mesa3d/src/mesa/drivers/osmesa/
SConscript 17 'osmesa.c',
29 sources += ['osmesa.def']
31 osmesa = env.SharedLibrary(
32 target ='osmesa',
36 env.Alias('osmesa', osmesa)
osmesa.def 1 ;DESCRIPTION 'Mesa OSMesa lib for Win32'
osmesa.c 37 #include "GL/osmesa.h"
65 * OSMesa rendering context, derived from core Mesa struct gl_context.
134 (DST)[osmesa->rInd] = R; \
135 (DST)[osmesa->gInd] = G; \
136 (DST)[osmesa->bInd] = B; \
137 (DST)[osmesa->aInd] = A; \
140 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
144 * Draw a flat-shaded, RGB line into an osmesa buffer.
149 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
163 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer
194 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
295 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
405 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
540 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); local
615 OSMesaContext osmesa; local
949 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
975 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
1120 OSMesaContext osmesa = OSMesaGetCurrentContext(); local
    [all...]
descrip.mms 28 SOURCES = osmesa.c
30 OBJECTS = osmesa.obj
45 osmesa.obj : osmesa.c
osmesa.pc.in 6 Name: osmesa
  /external/chromium_org/third_party/skia/src/gpu/gl/mesa/
osmesa_wrapper.h 9 // Older versions of XQuartz have a bug where a header included by osmesa.h
11 // the file that includes osmesa.h already defined it. XCode 3 uses a version
14 // up about warnings in osmesa.h
16 #include <GL/osmesa.h>
  /external/skia/src/gpu/gl/mesa/
osmesa_wrapper.h 9 // Older versions of XQuartz have a bug where a header included by osmesa.h
11 // the file that includes osmesa.h already defined it. XCode 3 uses a version
14 // up about warnings in osmesa.h
16 #include <GL/osmesa.h>
  /external/chromium_org/third_party/mesa/src/docs/
osmesa.html 23 The <b>OSMesa</b> API provides three basic functions for making off-screen
25 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
30 There are several examples of OSMesa in the <code>progs/osdemos/</code>
40 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
57 To build Mesa/OSMesa for 16 and 8-bit color channel support:
64 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
autoconf.html 18 <li><a href="#osmesa">OSMesa Driver Options</a></li>
114 <li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa
118 option is different than using OSMesa as the driver.
193 <h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
195 (OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a
    [all...]
relnotes-7.0.2.html 36 <li>Added bluegene-xlc-osmesa and catamount-osmesa-pgi configs
74 OSMesa (off-screen) implements OpenGL 2.1
  /external/mesa3d/docs/
osmesa.html 23 The <b>OSMesa</b> API provides three basic functions for making off-screen
25 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
30 There are several examples of OSMesa in the <code>progs/osdemos/</code>
40 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
57 To build Mesa/OSMesa for 16 and 8-bit color channel support:
64 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
autoconf.html 18 <li><a href="#osmesa">OSMesa Driver Options</a></li>
114 <li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa
118 option is different than using OSMesa as the driver.
193 <h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
195 (OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a
    [all...]
  /external/chromium_org/ui/gl/
gl_implementation_mac.cc 44 // osmesa.so is located in the build directory. This code path is only
52 // Some unit test targets depend on osmesa but aren't built as app
57 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so");
59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
62 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
gl_switches.cc 11 const char kGLImplementationOSMesaName[] = "osmesa";
39 // osmesa: The OSMesa software renderer.
63 // Forces the use of OSMesa instead of hardware gpu.
65 "override-use-gl-with-osmesa-for-tests";
gl_context_osmesa.h 19 // Encapsulates an OSMesa OpenGL context that uses software rendering.
  /external/chromium_org/third_party/mesa/src/src/mesa/
descrip.mms 16 set default [-.osmesa]
  /external/mesa3d/src/mesa/
descrip.mms 16 set default [-.osmesa]
  /external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
SDL_atarigl_c.h 24 /* Atari OSMesa.ldg implementation of SDL OpenGL support */
30 #include <GL/osmesa.h>
50 /* for unsupported OSMesa buffer formats */
64 /* osmesa.ldg */

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