HomeSort by relevance Sort by last modified time
    Searched full:prg_id (Results 1 - 1 of 1) sorted by null

  /external/eigen/unsupported/test/
openglsupport.cpp 34 int loc = glGetUniformLocation(prg_id, #NAME); \
37 EIGEN_CAT(glGetUniform,SUFFIX)(prg_id,loc,data.data()); \
47 int loc = glGetUniformLocation(prg_id, #NAME); \
50 glGetUniformiv(prg_id,loc,(GLint*)data.data()); \
74 GLint prg_id = glCreateProgram(); local
95 glAttachShader(prg_id, vtx_id);
96 glAttachShader(prg_id, frg_id);
97 glLinkProgram(prg_id);
98 glGetProgramiv(prg_id,GL_LINK_STATUS,&ok);
103 printInfoLog(prg_id);
236 GLint prg_id = createShader(vtx,frg); local
264 GLint prg_id = createShader(vtx,frg); local
294 GLint prg_id = createShader(vtx,frg); local
319 GLint prg_id = createShader(vtx,frg); local
    [all...]

Completed in 491 milliseconds