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Searched
full:quad_visible_rect
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/cc/quads/
draw_quad_unittest.cc
103
gfx::Rect
quad_visible_rect
(40, 50, 30, 20); \
140
quad_visible_rect
, needs_blending, a); \
157
quad_visible_rect
, needs_blending, a, b); \
174
quad_visible_rect
, needs_blending, a, b, c); \
191
quad_visible_rect
, needs_blending, a, b, c, d); \
208
quad_visible_rect
, needs_blending, a, b, c, d, e); \
225
quad_visible_rect
, needs_blending, a, b, c, d, e); \
242
quad_visible_rect
, needs_blending, a, b, c, d, e, f); \
259
quad_visible_rect
, needs_blending, \
277
quad_visible_rect
, needs_blending,
[
all
...]
/external/chromium_org/cc/layers/
delegated_renderer_layer_impl.cc
440
gfx::Rect
quad_visible_rect
= quad_sink->UnoccludedContentRect(
local
443
if (
quad_visible_rect
.IsEmpty())
449
output_quad->visible_rect =
quad_visible_rect
;
468
output_quad->visible_rect =
quad_visible_rect
;
Completed in 2310 milliseconds