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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_state_framebuffer.c 47 boolean reemit = svga->rebind.rendertargets;
92 svga->rebind.rendertargets = FALSE;
99 * Rebind rendertargets.
104 * non-dirty rendertargets are properly paged-in.
113 assert(svga->rebind.rendertargets);
145 svga->rebind.rendertargets = FALSE;
svga_pipe_clear.c 55 if (svga->rebind.rendertargets) {
svga_context.c 228 /* To force the re-emission of rendertargets and texture sampler bindings on
231 svga->rebind.rendertargets = TRUE;
svga_pipe_misc.c 100 /* XXX: Actually the virtual hardware may support rendertargets with
svga_context.h 360 unsigned rendertargets:1; member in struct:svga_context::__anon17744
svga_draw.c 206 if (svga->rebind.rendertargets) {
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_framebuffer.c 47 boolean reemit = svga->rebind.rendertargets;
92 svga->rebind.rendertargets = FALSE;
99 * Rebind rendertargets.
104 * non-dirty rendertargets are properly paged-in.
113 assert(svga->rebind.rendertargets);
145 svga->rebind.rendertargets = FALSE;
svga_pipe_clear.c 55 if (svga->rebind.rendertargets) {
svga_context.c 228 /* To force the re-emission of rendertargets and texture sampler bindings on
231 svga->rebind.rendertargets = TRUE;
svga_pipe_misc.c 100 /* XXX: Actually the virtual hardware may support rendertargets with
svga_context.h 360 unsigned rendertargets:1; member in struct:svga_context::__anon31303
svga_draw.c 206 if (svga->rebind.rendertargets) {
  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp     [all...]
es3fShaderDerivateTests.cpp 91 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec.
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 49 /** A Map for performing reference counting over shared objects across RenderTargets */
98 // As RenderTargets are immutable, we can safely return the last focused instance on this
211 // We assume RenderTargets are immutable, so that we do not need to focus if the current
CameraStreamer.java 287 /** Map of RenderTargets for client SurfaceTextures */
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 219 } renderTargets[] =
237 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx)
239 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description);
245 << glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].containsGeometryShader));
247 if (renderTargets[renderNdx].containsGeometryShader)
289 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess);
519 } renderTargets[] =
535 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx)
537 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description)
    [all...]

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