/external/fio/ |
hash.h | 82 static inline uint32_t rol32(uint32_t word, uint32_t shift) function 90 a -= c; a ^= rol32(c, 4); c += b; \ 91 b -= a; b ^= rol32(a, 6); a += c; \ 92 c -= b; c ^= rol32(b, 8); b += a; \ 93 a -= c; a ^= rol32(c, 16); c += b; \ 94 b -= a; b ^= rol32(a, 19); a += c; \ 95 c -= b; c ^= rol32(b, 4); b += a; \ 101 c ^= b; c -= rol32(b, 14); \ 102 a ^= c; a -= rol32(c, 11); \ 103 b ^= a; b -= rol32(a, 25); [all...] |
/external/valgrind/main/VEX/useful/ |
smchash.c | 12 static inline UInt ROL32 ( UInt x, UInt n ) { 105 sum = ROL32(sum,7); 125 sum = ROL32(sum ^ p[0], 13); 126 sum = ROL32(sum ^ p[1], 13); 127 sum = ROL32(sum ^ p[2], 13); 128 sum = ROL32(sum ^ p[3], 13); 135 sum = ROL32(sum ^ p[0], 13); 142 sum = ROL32(sum ^ (UInt)p[0], 19); 165 w = p[0]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w; 166 w = p[1]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w [all...] |
/external/valgrind/main/VEX/priv/ |
guest_generic_bb_to_IR.c | 783 static inline UInt ROL32 ( UInt w, Int n ) { 796 w = p[0]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w; 797 w = p[1]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w; 798 w = p[2]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w; 799 w = p[3]; sum1 = ROL32(sum1 ^ w, 31); sum2 += w; [all...] |
/external/qemu/include/qemu/ |
bitops.h | 227 * rol32 - rotate a 32-bit value left 231 static inline uint32_t rol32(uint32_t word, unsigned int shift) function
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/external/qemu/tcg/ |
optimize.c | 249 return rol32(x, y); [all...] |
/external/valgrind/main/helgrind/ |
libhb_core.c | [all...] |