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    Searched full:s_positions (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 224 static const float s_positions[] = local
237 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
  /external/deqp/modules/gles3/functional/
es3fFlushFinishTests.cpp 233 static const float s_positions[] = local
246 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 263 const float s_positions[] = { member in namespace:deqp::gls
327 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
824 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions))
    [all...]
glsShaderLibraryCase.cpp 609 static const float s_positions[4*4] =
824 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
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