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  /external/deqp/framework/randomshaders/
rsgBinaryOps.cpp 218 const float scaleStep = 0.25f;
220 float scale = getQuantizedFloat(rnd, minScale, maxScale, scaleStep);
242 if (de::inBounds(aMin*(scale-i*scaleStep), dstMin, dstMax) &&
243 de::inBounds(aMax*(scale-i*scaleStep), dstMin, dstMax))
244 bMin = scale-i*scaleStep;
246 if (de::inBounds(aMin*(scale+i*scaleStep), dstMin, dstMax) &&
247 de::inBounds(aMax*(scale+i*scaleStep), dstMin, dstMax))
248 bMax = scale+i*scaleStep;

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