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Searched
full:scalestep
(Results
1 - 1
of
1
) sorted by null
/external/deqp/framework/randomshaders/
rsgBinaryOps.cpp
218
const float
scaleStep
= 0.25f;
220
float scale = getQuantizedFloat(rnd, minScale, maxScale,
scaleStep
);
242
if (de::inBounds(aMin*(scale-i*
scaleStep
), dstMin, dstMax) &&
243
de::inBounds(aMax*(scale-i*
scaleStep
), dstMin, dstMax))
244
bMin = scale-i*
scaleStep
;
246
if (de::inBounds(aMin*(scale+i*
scaleStep
), dstMin, dstMax) &&
247
de::inBounds(aMax*(scale+i*
scaleStep
), dstMin, dstMax))
248
bMax = scale+i*
scaleStep
;
Completed in 92 milliseconds