/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 133 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 139 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 145 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 227 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 413 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 414 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 415 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 551 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color) [all...] |
es3fDepthTests.cpp | 105 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
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es3fStencilTests.cpp | 109 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
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es3fDrawTests.cpp | 628 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); [all...] |
es3fPolygonOffsetTests.cpp | 250 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); [all...] |
es3fShaderBuiltinVarTests.cpp | 927 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); [all...] |
es3fTextureUnitTests.cpp | 680 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]); [all...] |
es3fClippingTests.cpp | 449 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); [all...] |
/external/deqp/modules/glshared/ |
glsTextureBufferCase.cpp | 243 rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f)); 244 rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)); 245 rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f)); 246 rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f)); 290 rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f)); 291 rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)); 292 rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f)); 293 rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f)); [all...] |
glsRandomShaderProgram.cpp | 299 rr::writeFragmentOutput(context, packetOffset+packetNdx, fragNdx, 0, color);
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glsVertexArrayTests.cpp | 905 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); [all...] |
glsDrawTest.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 257 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 406 else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, icolor); 407 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
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es31fGeometryShaderTests.cpp | 225 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); 332 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); 482 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); 487 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); 492 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx) 817 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); [all...] |
es31fDrawTests.cpp | 758 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); [all...] |
/external/deqp/framework/referencerenderer/ |
rrShadingContext.hpp | 53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value)
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 102 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
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es2fFboRenderTest.cpp | 107 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); 165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod)); 228 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod) * 0.5f [all...] |
es2fTextureSpecificationTests.cpp | 160 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(f0, f1, 1.0f-f0, 1.0f-f1)); 228 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]); 324 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, colors[fragNdx]); [all...] |
es2fStencilTests.cpp | 106 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
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es2fTextureUnitTests.cpp | 526 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, outColors[fragNdx]); [all...] |
es2fPolygonOffsetTests.cpp | 247 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); [all...] |
es2fClippingTests.cpp | 446 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); [all...] |
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 240 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VaryingLoc_Color, fragNdx)); [all...] |