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    Searched full:z_near (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/ui/gl/
gl_implementation_android.cc 27 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
29 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
gl_implementation_ozone.cc 24 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
26 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
gl_implementation_x11.cc 29 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
31 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
gl_implementation_win.cc 45 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
47 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
  /external/chromium_org/gpu/command_buffer/service/
context_state_autogen.h 65 GLclampf z_near; variable
context_state_impl_autogen.h 65 z_near = 0.0f;
194 if ((z_near != prev_state->z_near) || (z_far != prev_state->z_far))
195 glDepthRange(z_near, z_far);
278 glDepthRange(z_near, z_far);
433 params[0] = static_cast<GLint>(z_near);
758 params[0] = static_cast<GLfloat>(z_near);
    [all...]
gles2_cmd_decoder.cc     [all...]
  /external/chromium_org/gpu/command_buffer/
build_gles2_cmd_buffer.py 252 {'name': 'z_near', 'type': 'GLclampf', 'default': '0.0f'},
    [all...]

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