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Searched
full:z_near
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/ui/gl/
gl_implementation_android.cc
27
void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd
z_near
,
29
glDepthRangef(static_cast<GLclampf>(
z_near
), static_cast<GLclampf>(z_far));
gl_implementation_ozone.cc
24
void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd
z_near
,
26
glDepthRangef(static_cast<GLclampf>(
z_near
), static_cast<GLclampf>(z_far));
gl_implementation_x11.cc
29
void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd
z_near
,
31
glDepthRangef(static_cast<GLclampf>(
z_near
), static_cast<GLclampf>(z_far));
gl_implementation_win.cc
45
void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd
z_near
,
47
glDepthRangef(static_cast<GLclampf>(
z_near
), static_cast<GLclampf>(z_far));
/external/chromium_org/gpu/command_buffer/service/
context_state_autogen.h
65
GLclampf
z_near
;
variable
context_state_impl_autogen.h
65
z_near
= 0.0f;
194
if ((
z_near
!= prev_state->
z_near
) || (z_far != prev_state->z_far))
195
glDepthRange(
z_near
, z_far);
278
glDepthRange(
z_near
, z_far);
433
params[0] = static_cast<GLint>(
z_near
);
758
params[0] = static_cast<GLfloat>(
z_near
);
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gles2_cmd_decoder.cc
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...]
/external/chromium_org/gpu/command_buffer/
build_gles2_cmd_buffer.py
252
{'name': '
z_near
', 'type': 'GLclampf', 'default': '0.0f'},
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...]
Completed in 204 milliseconds