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      1 // Copyright 2014 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Flags: --harmony-maths
      6 
      7 // Monkey-patch Float32Array.
      8 Float32Array = function(x) { this[0] = 0; };
      9 
     10 assertTrue(isNaN(Math.fround(NaN)));
     11 assertTrue(isNaN(Math.fround(function() {})));
     12 assertTrue(isNaN(Math.fround({ toString: function() { return NaN; } })));
     13 assertTrue(isNaN(Math.fround({ valueOf: function() { return "abc"; } })));
     14 assertEquals("Infinity", String(1/Math.fround(0)));
     15 assertEquals("-Infinity", String(1/Math.fround(-0)));
     16 assertEquals("Infinity", String(Math.fround(Infinity)));
     17 assertEquals("-Infinity", String(Math.fround(-Infinity)));
     18 
     19 assertEquals("Infinity", String(Math.fround(1E200)));
     20 assertEquals("-Infinity", String(Math.fround(-1E200)));
     21 assertEquals("Infinity", String(1/Math.fround(1E-300)));
     22 assertEquals("-Infinity", String(1/Math.fround(-1E-300)));
     23 
     24 mantissa_23_shift = Math.pow(2, -23);
     25 mantissa_29_shift = Math.pow(2, -23-29);
     26 
     27 // Javascript implementation of IEEE 754 to test double to single conversion.
     28 function ieee754float(sign_bit,
     29                       exponent_bits,
     30                       mantissa_23_bits,
     31                       mantissa_29_bits) {
     32   this.sign_bit = sign_bit & 1;
     33   this.exponent_bits = exponent_bits & ((1 << 11) - 1);
     34   this.mantissa_23_bits = mantissa_23_bits & ((1 << 23) - 1);
     35   this.mantissa_29_bits = mantissa_29_bits & ((1 << 29) - 1);
     36 }
     37 
     38 ieee754float.prototype.returnSpecial = function() {
     39   if (mantissa_23_bits == 0 && mantissa_29_bits == 0) return sign * Infinity;
     40   return NaN;
     41 }
     42 
     43 ieee754float.prototype.toDouble = function() {
     44   var sign = this.sign_bit ? -1 : 1;
     45   var exponent = this.exponent_bits - 1023;
     46   if (exponent == -1023) returnSpecial();
     47   var mantissa = 1 + this.mantissa_23_bits * mantissa_23_shift +
     48                      this.mantissa_29_bits * mantissa_29_shift;
     49   return sign * Math.pow(2, exponent) * mantissa;
     50 }
     51 
     52 ieee754float.prototype.toSingle = function() {
     53   var sign = this.sign_bit ? -1 : 1;
     54   var exponent = this.exponent_bits - 1023;
     55   if (exponent == -1023) returnSpecial();
     56   if (exponent > 127) return sign * Infinity;
     57   if (exponent < -126) return this.toSingleSubnormal(sign, exponent);
     58   var round = this.mantissa_29_bits >> 28;
     59   var mantissa = 1 + (this.mantissa_23_bits + round) * mantissa_23_shift;
     60   return sign * Math.pow(2, exponent) * mantissa;
     61 }
     62 
     63 ieee754float.prototype.toSingleSubnormal = function(sign, exponent) {
     64   var shift = -126 - exponent;
     65   if (shift > 24) return sign * 0;
     66   var round_mask = 1 << (shift - 1);
     67   var mantissa_23_bits = this.mantissa_23_bits + (1 << 23);
     68   var round = ((mantissa_23_bits & round_mask) != 0) | 0;
     69   if (round) {  // Round to even if tied.
     70     var tied_mask = round_mask - 1;
     71     var result_last_bit_mask = 1 << shift;
     72     var tied = this.mantissa_29_bits == 0 &&
     73                (mantissa_23_bits & tied_mask ) == 0;
     74     var result_already_even = (mantissa_23_bits & result_last_bit_mask) == 0;
     75     if (tied && result_already_even) round = 0;
     76   }
     77   mantissa_23_bits >>= shift;
     78   var mantissa = (mantissa_23_bits + round) * mantissa_23_shift;
     79   return sign * Math.pow(2, -126) * mantissa;
     80 }
     81 
     82 
     83 var pi = new ieee754float(0, 0x400, 0x490fda, 0x14442d18);
     84 assertEquals(pi.toSingle(), Math.fround(pi.toDouble()));
     85 
     86 function fuzz_mantissa(sign, exp, m1inc, m2inc) {
     87   for (var m1 = 0; m1 < (1 << 23); m1 += m1inc) {
     88     for (var m2 = 0; m2 < (1 << 29); m2 += m2inc) {
     89       var float = new ieee754float(sign, exp, m1, m2);
     90       assertEquals(float.toSingle(), Math.fround(float.toDouble()));
     91     }
     92   }
     93 }
     94 
     95 for (var sign = 0; sign < 2; sign++) {
     96   for (var exp = 1024 - 170; exp < 1024 + 170; exp++) {
     97     fuzz_mantissa(sign, exp, 1337 * exp - sign, 127913 * exp - sign);
     98   }
     99 }
    100