1 // Copyright 2013 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 // Flags: --allow-natives-syntax --no-use-osr 29 30 function foo_pixel(a, i, v) { 31 a[0] = v; 32 a[i] = v; 33 } 34 35 function foo_uint16(a, i, v) { 36 a[0] = v; 37 a[i] = v; 38 } 39 40 function foo_uint32(a, i, v) { 41 a[0] = v; 42 a[i] = v; 43 } 44 45 function foo_float(a, i, v) { 46 a[0] = v; 47 a[i] = v; 48 } 49 50 function foo_double(a, i, v) { 51 a[0] = v; 52 a[i] = v; 53 } 54 55 var A1_pixel = new Uint8ClampedArray(2); 56 var A2_pixel = new Uint8ClampedArray(2); 57 var A3_pixel = new Uint8ClampedArray(2); 58 59 var A1_uint16 = new Uint16Array(2); 60 var A2_uint16 = new Uint16Array(2); 61 var A3_uint16 = new Uint16Array(2); 62 63 var A1_uint32 = new Uint32Array(2); 64 var A2_uint32 = new Uint32Array(2); 65 var A3_uint32 = new Uint32Array(2); 66 67 var A1_float = new Float32Array(2); 68 var A2_float = new Float32Array(2); 69 var A3_float = new Float32Array(2); 70 71 var A1_double = new Float64Array(2); 72 var A2_double = new Float64Array(2); 73 var A3_double = new Float64Array(2); 74 75 foo_pixel(A1_pixel, 1, 34); 76 foo_pixel(A2_pixel, 1, 34); 77 %OptimizeFunctionOnNextCall(foo_pixel); 78 foo_pixel(A3_pixel, 1, 34); 79 80 foo_uint16(A1_uint16, 1, 3.4); 81 foo_uint16(A2_uint16, 1, 3.4); 82 %OptimizeFunctionOnNextCall(foo_uint16); 83 foo_uint16(A3_uint16, 1, 3.4); 84 85 foo_uint32(A1_uint32, 1, 3.4); 86 foo_uint32(A2_uint32, 1, 3.4); 87 %OptimizeFunctionOnNextCall(foo_uint32); 88 foo_uint32(A3_uint32, 1, 3.4); 89 90 foo_float(A1_float, 1, 3.4); 91 foo_float(A2_float, 1, 3.4); 92 %OptimizeFunctionOnNextCall(foo_float); 93 foo_float(A3_float, 1, 3.4); 94 95 foo_double(A1_double, 1, 3.4); 96 foo_double(A2_double, 1, 3.4); 97 %OptimizeFunctionOnNextCall(foo_double); 98 foo_double(A3_double, 1, 3.4); 99 100 assertEquals(A1_pixel[0], A3_pixel[0]); 101 assertEquals(A1_pixel[1], A3_pixel[1]); 102 assertEquals(A1_uint16[0], A3_uint16[0]); 103 assertEquals(A1_uint16[1], A3_uint16[1]); 104 assertEquals(A1_uint32[0], A3_uint32[0]); 105 assertEquals(A1_uint32[1], A3_uint32[1]); 106 assertEquals(A1_float[0], A3_float[0]); 107 assertEquals(A1_float[1], A3_float[1]); 108 assertEquals(A1_double[0], A3_double[0]); 109 assertEquals(A1_double[1], A3_double[1]); 110