Home | History | Annotate | Download | only in kube

Lines Matching refs:layer

138         mLayers[kUp] = new Layer(Layer.kAxisY);
139 mLayers[kDown] = new Layer(Layer.kAxisY);
140 mLayers[kLeft] = new Layer(Layer.kAxisX);
141 mLayers[kRight] = new Layer(Layer.kAxisX);
142 mLayers[kFront] = new Layer(Layer.kAxisZ);
143 mLayers[kBack] = new Layer(Layer.kAxisZ);
144 mLayers[kMiddle] = new Layer(Layer.kAxisX);
145 mLayers[kEquator] = new Layer(Layer.kAxisY);
146 mLayers[kSide] = new Layer(Layer.kAxisZ);
150 Layer layer;
154 // up layer
155 layer = mLayers[kUp];
156 shapes = layer.mShapes;
160 // down layer
161 layer = mLayers[kDown];
162 shapes = layer.mShapes;
166 // left layer
167 layer = mLayers[kLeft];
168 shapes = layer.mShapes;
173 // right layer
174 layer = mLayers[kRight];
175 shapes = layer.mShapes;
180 // front layer
181 layer = mLayers[kFront];
182 shapes = layer.mShapes;
187 // back layer
188 layer = mLayers[kBack];
189 shapes = layer.mShapes;
194 // middle layer
195 layer = mLayers[kMiddle];
196 shapes = layer.mShapes;
201 // equator layer
202 layer = mLayers[kEquator];
203 shapes = layer.mShapes;
207 // side layer
208 layer = mLayers[kSide];
209 shapes = layer.mShapes;
275 // adjust mPermutation based on the completed layer rotation
292 // a Layer for each possible move
293 Layer[] mLayers = new Layer[9];
294 // permutations corresponding to a pi/2 rotation of each layer about its axis
296 // permutation for UP layer
298 // permutation for DOWN layer
300 // permutation for LEFT layer
302 // permutation for RIGHT layer
304 // permutation for FRONT layer
306 // permutation for BACK layer
308 // permutation for MIDDLE layer
310 // permutation for EQUATOR layer
312 // permutation for SIDE layer
323 // currently turning layer
324 Layer mCurrentLayer = null;
325 // current and final angle for current Layer animation