Lines Matching refs:glGetIntegerv
182 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &g_gl_max_texture_units);
191 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vertex_array_buffer_binding_);
192 glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &index_array_buffer_binding_);
201 glGetIntegerv(GL_BLEND_SRC_RGB, &blend_src_rgb_);
202 glGetIntegerv(GL_BLEND_SRC_ALPHA, &blend_src_alpha_);
203 glGetIntegerv(GL_BLEND_DST_RGB, &blend_dest_rgb_);
204 glGetIntegerv(GL_BLEND_DST_ALPHA, &blend_dest_alpha_);
205 glGetIntegerv(GL_VIEWPORT, viewport_);
207 glGetIntegerv(GL_SCISSOR_BOX, scissor_box_);
211 glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment_);
212 glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment_);
216 glGetIntegerv(GL_CULL_FACE_MODE, &cull_face_mode_);
218 glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_);
222 glGetIntegerv(GL_DEPTH_FUNC, &depth_func_);
225 glGetIntegerv(GL_FRONT_FACE, &front_face_);
226 glGetIntegerv(GL_GENERATE_MIPMAP_HINT, &hint_generate_mipmap_);
232 glGetIntegerv(GL_BLEND_EQUATION_RGB, &blend_equation_rgb_);
233 glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blend_equation_alpha_);
241 glGetIntegerv(GL_STENCIL_FUNC, &stencil_front_func_);
242 glGetIntegerv(GL_STENCIL_VALUE_MASK, &stencil_front_mask_);
243 glGetIntegerv(GL_STENCIL_REF, &stencil_front_ref_);
244 glGetIntegerv(GL_STENCIL_BACK_FUNC, &stencil_back_func_);
245 glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &stencil_back_mask_);
246 glGetIntegerv(GL_STENCIL_BACK_REF, &stencil_back_ref_);
247 glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &stencil_clear_);
248 glGetIntegerv(GL_STENCIL_WRITEMASK, &stencil_front_writemask_);
249 glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &stencil_back_writemask_);
250 glGetIntegerv(GL_STENCIL_FAIL, &stencil_front_fail_op_);
251 glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &stencil_front_z_fail_op_);
252 glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &stencil_front_z_pass_op_);
253 glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencil_back_fail_op_);
254 glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &stencil_back_z_fail_op_);
255 glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencil_back_z_pass_op_);
257 glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &framebuffer_binding_ext_);
259 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture_);
265 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bindings.texture_2d);
266 glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bindings.texture_cube_map);
267 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES,
272 glGetIntegerv(GL_VERTEX_ARRAY_BINDING_OES, &vertex_array_bindings_oes_);