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Lines Matching refs:Paused

21   "Paused",
78 if (run_state_ == Running || run_state_ == Paused)
107 if (run_state == Running && run_state_ == Paused)
109 else if (run_state == Paused)
135 SetRunState(Paused, monotonic_time);
161 // If we're paused, time is 'stuck' at the pause time.
162 if (run_state_ == Paused)
166 // subtract all time spent paused.
240 if (run_state_ == Animation::Paused ||
241 other->run_state_ == Animation::Paused) {