Lines Matching full:time
10 #include "base/time/time.h"
19 // loop count, last pause time, and the total time spent paused.
25 // When this time arrives, the controller will move the animation into the
103 // until it is given a start time. This is true for animations running on the
121 // Takes the given absolute time, and using the start time and the number
122 // of iterations, returns the relative time in the current iteration.
156 // group id. Grouped animations are guaranteed to start at the same time and
168 // The time offset effectively pushes the start of the animation back in time.
170 // non-zero time offset, causing the animation to skip ahead to the desired
171 // point in time.
182 // These are used in TrimTimeToCurrentIteration to account for time