Home | History | Annotate | Download | only in output

Lines Matching refs:render_pass_scissor

253   gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
257 return render_pass_scissor;
266 render_pass_scissor.Intersect(damage_rect_in_render_pass_space);
269 return render_pass_scissor;
305 const gfx::Rect& render_pass_scissor,
307 gfx::Rect quad_scissor_rect = render_pass_scissor;
339 gfx::Rect render_pass_scissor;
347 render_pass_scissor = ComputeScissorRectForRenderPass(frame);
348 SetScissorTestRectInDrawSpace(frame, render_pass_scissor);
349 if (!render_pass_scissor.Contains(frame->current_render_pass->output_rect))
379 frame, quad, render_pass_scissor, &should_skip_quad);