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Lines Matching full:matrix

162       "matrix",
179 uniform mat4 matrix;
182 gl_Position = matrix * a_position;
195 "matrix",
217 uniform mat4 matrix;
222 gl_Position = matrix * a_position;
235 "matrix",
251 uniform mat4 matrix;
253 gl_Position = matrix * a_position;
267 "matrix",
289 uniform mat4 matrix[8];
296 gl_Position = matrix[quad_index] * a_position;
323 "matrix",
346 uniform mat4 matrix;
352 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
360 uniform mat4 matrix;
364 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
380 "matrix",
403 uniform mat4 matrix;
411 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
437 "matrix",
462 uniform mat4 matrix;
472 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
497 "matrix",
518 uniform mat4 matrix;
524 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
541 "matrix",
566 uniform mat4 matrix;
576 gl_Position = matrix * vec4(pos, a_position.z, a_position.w);
600 "matrix",
619 uniform mat4 matrix;
623 gl_Position = matrix * a_position;