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Lines Matching refs:touches

226         webTouchEvent.touches[0].state = WebTouchPoint::StateMoved;
227 webTouchEvent.touches[0].screenPosition.x = 10.6f;
228 webTouchEvent.touches[0].screenPosition.y = 10.4f;
229 webTouchEvent.touches[0].position.x = 10.6f;
230 webTouchEvent.touches[0].position.y = 10.4f;
231 webTouchEvent.touches[0].radiusX = 10.6f;
232 webTouchEvent.touches[0].radiusY = 10.4f;
234 EXPECT_FLOAT_EQ(10.6f, webTouchEvent.touches[0].screenPosition.x);
235 EXPECT_FLOAT_EQ(10.4f, webTouchEvent.touches[0].screenPosition.y);
236 EXPECT_FLOAT_EQ(10.6f, webTouchEvent.touches[0].position.x);
237 EXPECT_FLOAT_EQ(10.4f, webTouchEvent.touches[0].position.y);
238 EXPECT_FLOAT_EQ(10.6f, webTouchEvent.touches[0].radiusX);
239 EXPECT_FLOAT_EQ(10.4f, webTouchEvent.touches[0].radiusY);
293 EXPECT_EQ(10, webTouchBuilder.touches[0].screenPosition.x);
294 EXPECT_FLOAT_EQ(9.5, webTouchBuilder.touches[0].screenPosition.y);
295 EXPECT_FLOAT_EQ(3.5, webTouchBuilder.touches[0].position.x);
296 EXPECT_FLOAT_EQ(2, webTouchBuilder.touches[0].position.y);
297 EXPECT_FLOAT_EQ(4, webTouchBuilder.touches[0].radiusX);
298 EXPECT_FLOAT_EQ(4.5, webTouchBuilder.touches[0].radiusY);
432 webTouchEvent.touches[0].state = WebTouchPoint::StateMoved;
433 webTouchEvent.touches[0].screenPosition.x = 100;
434 webTouchEvent.touches[0].screenPosition.y = 110;
435 webTouchEvent.touches[0].position.x = 100;
436 webTouchEvent.touches[0].position.y = 110;
437 webTouchEvent.touches[0].radiusX = 30;
438 webTouchEvent.touches[0].radiusY = 30;
576 webTouchEvent.touches[0].state = WebTouchPoint::StateMoved;
577 webTouchEvent.touches[0].screenPosition.x = 10.6f;
578 webTouchEvent.touches[0].screenPosition.y = 10.4f;
579 webTouchEvent.touches[0].position.x = 10.6f;
580 webTouchEvent.touches[0].position.y = 10.4f;
582 EXPECT_FLOAT_EQ(10.6f, webTouchEvent.touches[0].screenPosition.x);
583 EXPECT_FLOAT_EQ(10.4f, webTouchEvent.touches[0].screenPosition.y);
584 EXPECT_FLOAT_EQ(10.6f, webTouchEvent.touches[0].position.x);
585 EXPECT_FLOAT_EQ(10.4f, webTouchEvent.touches[0].position.y);