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Lines Matching refs:numComponents

390     const int numComponents = gl::UniformComponentCount(glType);
392 if (numComponents >= 4)
399 if (*elementIndex + numComponents > 4)
402 *elementIndex = numComponents;
408 const int alignment = numComponents == 3 ? 4 : numComponents;
422 *elementIndex += numComponents;
435 int numComponents = 0;
447 numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
452 numComponents = mStd140StructElementIndexes[structName];
454 if (numComponents == 0)
462 numComponents = gl::UniformComponentCount(glType);
466 for (int paddingOffset = numComponents; paddingOffset < 4; paddingOffset++)