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Lines Matching refs:InfoLog

42 class InfoLog;
132 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
136 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
163 void validate(InfoLog &infoLog);
164 bool validateSamplers(InfoLog *infoLog);
180 bool linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader);
181 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
186 bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
187 bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const ShaderVariable &vertexVariable, const ShaderVariable &fragmentVariable, bool validatePrecision);
189 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const Uniform &vertexUniform, const Uniform &fragmentUniform);
190 bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const Varying &vertexVarying, const Varying &fragmentVarying);
191 bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const InterfaceBlockField &vertexUniform, const InterfaceBlockField &fragmentUniform);
192 bool linkUniforms(InfoLog &infoLog, const std::vector<Uniform> &vertexUniforms, const std::vector<Uniform> &fragmentUniforms);
193 bool defineUniform(GLenum shader, const Uniform &constant, InfoLog &infoLog);
194 bool areMatchingInterfaceBlocks(InfoLog &infoLog, const InterfaceBlock &vertexInterfaceBlock, const InterfaceBlock &fragmentInterfaceBlock);
195 bool linkUniformBlocks(InfoLog &infoLog, const std::vector<InterfaceBlock> &vertexUniformBlocks, const std::vector<InterfaceBlock> &fragmentUniformBlocks);
196 bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
201 bool defineUniformBlock(InfoLog &infoLog, GLenum shader, const InterfaceBlock &interfaceBlock);
202 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
215 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);