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Lines Matching defs:Texture2DArray

2263 Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_2D_ARRAY)
2274 Texture2DArray::~Texture2DArray()
2282 void Texture2DArray::deleteImages()
2296 GLsizei Texture2DArray::getWidth(GLint level) const
2301 GLsizei Texture2DArray::getHeight(GLint level) const
2306 GLsizei Texture2DArray::getLayers(GLint level) const
2311 GLenum Texture2DArray::getInternalFormat(GLint level) const
2316 GLenum Texture2DArray::getActualFormat(GLint level) const
2321 bool Texture2DArray::isCompressed(GLint level) const
2326 bool Texture2DArray::isDepth(GLint level) const
2331 void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
2347 void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
2362 void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
2380 void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
2397 void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2426 void Texture2DArray::generateMipmaps()
2464 const rx::Image *Texture2DArray::getBaseLevelImage() const
2469 rx::TextureStorageInterface *Texture2DArray::getBaseLevelStorage()
2474 void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
2507 bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
2535 bool Texture2DArray::isMipmapComplete() const
2550 bool Texture2DArray::isLevelComplete(int level) const
2596 FramebufferAttachment *Texture2DArray::getAttachment(GLint level, GLint layer)
2608 unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
2613 bool Texture2DArray::isValidLevel(int level) const
2618 void Texture2DArray::initializeStorage(bool renderTarget)
2641 rx::TextureStorageInterface2DArray *Texture2DArray::createCompleteStorage(bool renderTarget) const
2655 void Texture2DArray::setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage)
2665 void Texture2DArray::updateStorage()
2678 void Texture2DArray::updateStorageLevel(int level)
2693 bool Texture2DArray::ensureRenderTarget()
2717 rx::RenderTarget *Texture2DArray
2736 rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
2755 void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2807 void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)