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Lines Matching defs:clientVersion

124 DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, GLuint clientVersion, bool renderTarget)
128 if (gl_d3d11::GetSRVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
132 if (gl_d3d11::GetDSVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
136 if (gl_d3d11::GetRTVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN && renderTarget)
424 GLuint clientVersion = mRenderer->getCurrentClientVersion();
426 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
427 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
428 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
429 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
696 GLuint clientVersion = mRenderer->getCurrentClientVersion();
698 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
699 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
700 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
701 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
1001 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1003 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
1004 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
1005 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
1006 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
1306 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1308 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
1309 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
1310 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
1311 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);