Lines Matching full:inverted
165 // 2. 32-bit move inverted (movn).
166 // 3. 64-bit move inverted.
172 // applying move-keep operations to move-zero and move-inverted initial
182 // Immediate can be represented in a move inverted instruction. Movn can't
191 // A move-zero or move-inverted is generated for the first non-zero or
197 // halfwords, it's more efficient to use move-inverted.