Lines Matching full:discard
19 GLSL discard statement
22 + dEQP-GLES2.functional.shaders.discard.*
25 + Unconditional discard
26 + Conditional discard with compile-time false condition
27 + Conditional discard based on uniform value
28 + Conditional discard based on varying value
29 + Conditional discard based on texture lookup result
30 + Discard in main()
31 + Discard in user-defined function
32 + Discard inside static for loop
33 + Discard inside uniform for loop
34 + Discard inside static loop in user-defined function
38 + Discard when rendering lines and points
43 exercises the GLSL discard statement. A reference image is rendered
44 using a simple C function that implements the same discard condition.