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Lines Matching refs:GLenum

552 void			glwCullFace										(GLenum mode);
553 void glwFrontFace (GLenum mode);
554 void glwHint (GLenum target, GLenum mode);
557 void glwPolygonMode (GLenum face, GLenum mode);
559 void glwTexParameterf (GLenum target, GLenum pname, GLfloat param);
560 void glwTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
561 void glwTexParameteri (GLenum target, GLenum pname, GLint param);
562 void glwTexParameteriv (GLenum target, GLenum pname, const GLint* params);
563 void glwTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
564 void glwTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
565 void glwDrawBuffer (GLenum mode);
573 void glwDisable (GLenum cap);
574 void glwEnable (GLenum cap);
577 void glwBlendFunc (GLenum sfactor, GLenum dfactor);
578 void glwLogicOp (GLenum opcode);
579 void glwStencilFunc (GLenum func, GLint ref, GLuint mask);
580 void glwStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
581 void glwDepthFunc (GLenum func);
582 void glwPixelStoref (GLenum pname, GLfloat param);
583 void glwPixelStorei (GLenum pname, GLint param);
584 void glwReadBuffer (GLenum mode);
585 void glwReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
586 void glwGetBooleanv (GLenum pname, GLboolean* params);
587 void glwGetDoublev (GLenum pname, GLdouble* params);
588 GLenum glwGetError ();
589 void glwGetFloatv (GLenum pname, GLfloat* params);
590 void glwGetIntegerv (GLenum pname, GLint* params);
591 const GLubyte* glwGetString (GLenum name);
592 void glwGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
593 void glwGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
594 void glwGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
595 void glwGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat* params);
596 void glwGetTexLevelParameteriv (GLenum target, GLint level, GLenum
597 GLboolean glwIsEnabled (GLenum cap);
600 void glwDrawArrays (GLenum mode, GLint first, GLsizei count);
601 void glwDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
602 void glwGetPointerv (GLenum pname, GLvoid** params);
604 void glwCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
605 void glwCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
606 void glwCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
607 void glwCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
608 void glwTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
609 void glwTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
610 void glwBindTexture (GLenum target, GLuint texture);
615 void glwBlendEquation (GLenum mode);
616 void glwDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
617 void glwTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
618 void glwTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
619 void glwCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
620 void glwActiveTexture (GLenum texture);
622 void glwCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
623 void glwCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
624 void glwCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
625 void glwCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
626 void glwCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
627 void glwCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
628 void glwGetCompressedTexImage (GLenum target, GLint level, GLvoid* img);
629 void glwBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
630 void glwMultiDrawArrays (GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
631 void glwMultiDrawElements (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei drawcount);
632 void glwPointParameterf (GLenum pname, GLfloat param);
633 void glwPointParameterfv (GLenum pname, const GLfloat* params);
634 void glwPointParameteri (GLenum pname, GLint param);
635 void glwPointParameteriv (GLenum pname, const GLint* params);
639 void glwBeginQuery (GLenum target, GLuint id);
640 void glwEndQuery (GLenum target);
641 void glwGetQueryiv (GLenum target, GLenum pname, GLint* params);
642 void glwGetQueryObjectiv (GLuint id, GLenum pname, GLint* params);
643 void glwGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
644 void glwBindBuffer (GLenum target, GLuint buffer);
648 void glwBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
649 void glwBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
650 void glwGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
651 GLvoid* glwMapBuffer (GLenum target, GLenum access);
652 GLboolean glwUnmapBuffer (GLenum target);
653 void glwGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
654 void glwGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
655 void glwBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
656 void glwDrawBuffers (GLsizei n, const GLenum* bufs);
657 void glwStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
658 void glwStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
659 void glwStencilMaskSeparate (GLenum face, GLuint mask);
664 GLuint glwCreateShader (GLenum type);
670 void glwGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
671 void glwGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
674 void glwGetProgramiv (GLuint program, GLenum pname, GLint* params);
676 void glwGetShaderiv (GLuint shader, GLenum pname, GLint* params);
682 void glwGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params);
683 void glwGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
684 void glwGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
685 void glwGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
747 void glwVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
755 void glwGetBooleani_v (GLenum target, GLuint index, GLboolean* data);
756 void glwGetIntegeri_v (GLenum target, GLuint index, GLint* data);
757 void glwEnablei (GLenum target, GLuint index);
758 void glwDisablei (GLenum target, GLuint index);
759 GLboolean glwIsEnabledi (GLenum target, GLuint index);
760 void glwBeginTransformFeedback (GLenum primitiveMode);
762 void glwBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
763 void glwBindBufferBase (GLenum target, GLuint index, GLuint buffer);
764 void glwTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
765 void glwGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
766 void glwClampColor (GLenum target, GLenum clamp);
767 void glwBeginConditionalRender (GLuint id, GLenum mode);
769 void glwVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
770 void glwGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
771 void glwGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
803 void glwTexParameterIiv (GLenum target, GLenum pname, const GLint* params);
804 void glwTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params);
805 void glwGetTexParameterIiv (GLenum target, GLenum pname, GLint* params);
806 void glwGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params);
807 void glwClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
808 void glwClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
809 void glwClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
810 void glwClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
811 const GLubyte* glwGetStringi (GLenum name, GLuint index);
813 void glwBindRenderbuffer (GLenum target, GLuint renderbuffer);
816 void glwRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
817 void glwGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
819 void glwBindFramebuffer (GLenum target, GLuint framebuffer);
822 GLenum glwCheckFramebufferStatus (GLenum target);
823 void glwFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
824 void glwFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
825 void glwFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
826 void glwFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
827 void glwGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
828 void glwGenerateMipmap (GLenum target);
829 void glwBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
830 void glwRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
831 void glwFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
832 GLvoid* glwMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
833 void glwFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
838 void glwTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
840 void glwCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
841 void glwDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
842 void glwDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instancecount);
844 void glwGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
847 void glwGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
850 void glwGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
851 void glwGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
852 void glwFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
853 void glwDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
854 void glwDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex);
855 void glwDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
856 void glwMultiDrawElementsBaseVertex (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei drawcount, const GLint* basevertex);
857 void glwProvokingVertex (GLenum mode);
858 GLsync glwFenceSync (GLenum condition, GLbitfield flags);
861 GLenum glwClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
863 void glwGetInteger64v (GLenum pname, GLint64* params);
864 void glwGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
865 void glwTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
866 void glwTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
867 void glwGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val);
876 void glwSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
877 void glwSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
878 void glwSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
879 void glwSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
880 void glwSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* param);
881 void glwSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* param);
882 void glwGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
883 void glwGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params);
884 void glwGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
885 void glwGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params);
886 void glwQueryCounter (GLuint id, GLenum target);
887 void glwGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params);
888 void glwGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params);
889 void glwVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
890 void glwVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
891 void glwVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
892 void glwVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
893 void glwVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
894 void glwVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
895 void glwVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
896 void glwVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
897 void glwBlendEquationi (GLuint buf, GLenum mode);
898 void glwBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
899 void glwBlendFunci (GLuint buf, GLenum src, GLenum dst);
900 void glwBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
901 void glwDrawArraysIndirect (GLenum mode, const GLvoid* indirect);
902 void glwDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid* indirect);
922 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name);
923 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name);
924 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
925 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
926 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
927 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices);
928 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params);
929 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
930 void glwPatchParameteri (GLenum pname, GLint value);
931 void glwPatchParameterfv (GLenum pname, const GLfloat* values);
932 void glwBindTransformFeedback (GLenum target, GLuint id);
938 void glwDrawTransformFeedback (GLenum mode, GLuint id);
939 void glwDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
940 void glwBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
941 void glwEndQueryIndexed (GLenum target, GLuint index);
942 void glwGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params);
944 void glwShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
945 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
948 void glwGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
949 void glwProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
950 void glwProgramParameteri (GLuint program, GLenum pname, GLint value);
953 GLuint glwCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* const* strings);
958 void glwGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params);
1019 void glwVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1020 void glwGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params);
1029 void glwGetFloati_v (GLenum target, GLuint index, GLfloat* data);
1030 void glwGetDoublei_v (GLenum target, GLuint index, GLdouble* data);
1031 void glwDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
1032 void glwDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance);
1033 void glwDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
1034 void glwDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
1035 void glwDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
1036 void glwGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
1037 void glwGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
1038 void glwBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1040 void glwTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1041 void glwTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1042 void glwTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1043 void glwClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data);
1044 void glwClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data);
1047 void glwCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1048 void glwDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
1049 void glwDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
1051 GLuint glwGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
1052 void glwPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar* message);
1054 void glwObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
1055 void glwGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
1058 void glwFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1059 void glwGetFramebufferParameteriv (GLenum target, GLenum pname, GLint* params);
1060 void glwGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
1065 void glwInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
1066 void glwInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1067 void glwMultiDrawArraysIndirect (GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
1068 void glwMultiDrawElementsIndirect (GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
1069 void glwGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
1070 GLuint glwGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar* name);
1071 void glwGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
1072 void glwGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
1073 GLint glwGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar* name);
1074 GLint glwGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar* name);
1076 void glwTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1077 void glwTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1078 void glwTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1079 void glwTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
1081 void glwVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1082 void glwVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1083 void glwVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1086 void glwBufferStorage (GLenum target, GLsizeiptr size, const void* data, GLbitfield flags);
1087 void glwClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
1088 void glwClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
1089 void glwBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
1090 void glwBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes);