Home | History | Annotate | Download | only in egl

Lines Matching refs:useFenceSync

2087 		bool	useFenceSync;
2126 , useFenceSync (false)
2176 if (m_config.useFenceSync)
2218 if (m_config.useFenceSync)
2603 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync));
2611 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync));
2618 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync));
2626 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 1, 20, m_config.useFenceSync, m_config.serverSync));
2634 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync));
2640 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteTexture(m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx), m_config.useFenceSync, m_config.serverSync));
2646 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
2654 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 30, 30, 50, 50, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
2662 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 20, 20, 300, 300, 0, m_config.useFenceSync, m_config.serverSync));
2670 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 10, 10, 30, 30, 50, 50, m_config.useFenceSync, m_config.serverSync));
2678 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_config.useFenceSync, m_config.serverSync));
2686 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m_config.useFenceSync, m_config.serverSync));
2692 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteShader(m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx), m_config.useFenceSync, m_config.serverSync));
2713 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync));
2721 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync));
2729 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync));
2735 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteProgram(m_threads[threadNdx]->context->resourceManager->popProgram(destroyableProgramNdx), m_config.useFenceSync, m_config.serverSync));
2743 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.useFenceSync, m_config.serverSync));
2753 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DetachShader(program, detachShaderType, m_config.useFenceSync, m_config.serverSync));
2761 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
2770 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, texture, m_config.useFenceSync, m_config.serverSync));
2781 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync));
2790 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync));
2950 bool useFenceSync;
3028 if (m_config.useFenceSync)
3062 if (m_config.useFenceSync)
3137 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync));
3138 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync));
3139 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync));
3141 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3142 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3143 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3145 m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync));
3146 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3147 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3149 m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
3154 m_threads[0]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync));
3159 m_threads[0]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync));
3161 m_threads[1]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync));
3167 m_threads[0]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync));
3169 m_threads[1]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync));
3174 m_threads[0]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync));
3175 m_threads[1]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync));
3180 m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync));
3181 m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync));
3187 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync));
3189 m_threads[1]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync));
3193 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync));
3194 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3195 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync));
3225 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync));
3226 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync));
3227 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync));
3229 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3230 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3231 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3233 m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync));
3234 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3235 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3237 m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
3242 m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync));
3247 m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3249 m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3255 m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync));
3257 m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync));
3263 m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3265 m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3271 m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync));
3273 m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync));
3281 m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync));
3282 m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync));
3284 m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync));
3285 m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync));
3291 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync));
3293 m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync));
3297 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync));
3298 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3299 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync));
3332 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync));
3333 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync));
3334 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync));
3336 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3337 useFenceSync, m_config.serverSync));
3338 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3340 m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync));
3341 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3342 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3344 m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
3351 m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync));
3352 m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(sourceTexture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3357 m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync));
3359 m_threads[1]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync));
3364 m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync));
3365 m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync));
3368 m_threads[0]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync));
3370 m_threads[1]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync));
3373 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync));
3380 m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3382 m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3390 m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync));
3392 m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync));
3400 m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3402 m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync));
3410 m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync));
3412 m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync));
3422 m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync));
3423 m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync));
3425 m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync));
3426 m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync));
3434 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync));
3436 m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync));
3440 m_threads[0]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync));
3442 m_threads[1]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync));
3446 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync));
3447 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3448 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync));
3456 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(type, shader, m_config.useFenceSync, m_config.serverSync));
3474 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync));
3476 m_threads[1]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync));
3482 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync));
3484 m_threads[1]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync));
3490 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync));
3492 m_threads[1]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync));
3519 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync));
3520 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync));
3521 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync));
3523 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3524 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3525 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3530 m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync));
3537 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3538 m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3542 m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync));
3543 m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3551 m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
3553 m_threads[1]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync));
3561 m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync));
3562 m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync));
3566 m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync));
3567 m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync));
3577 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync));
3579 m_threads[1]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync));
3583 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync));
3584 m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync));
3731 config.useFenceSync = useSync;
3743 config.useFenceSync = useSync;
3755 config.useFenceSync = useSync;
3767 useFenceSync = useSync;
3779 config.useFenceSync = useSync;
3797 config.useFenceSync = useSync;
3809 config.useFenceSync = useSync;
3821 config.useFenceSync = useSync;
3833 config.useFenceSync = useSync;
3845 config.useFenceSync = useSync;
3857 config.useFenceSync = useSync;
3869 config.useFenceSync = useSync;
3881 config.useFenceSync = useSync;
3893 config.useFenceSync = useSync;
3905 config.useFenceSync = useSync;
3917 config.useFenceSync = useSync;
3929 config.useFenceSync = useSync;
3941 config.useFenceSync = useSync;
3959 config.useFenceSync = useSync;
3971 config.useFenceSync = useSync;
3983 config.useFenceSync = useSync;
3995 config.useFenceSync = useSync;
4007 config.useFenceSync = useSync;
4019 config.useFenceSync = useSync;
4037 config.useFenceSync = useSync;
4049 config.useFenceSync = useSync;
4061 config.useFenceSync = useSync;
4080 config.useFenceSync = useSync;
4092 config.useFenceSync = useSync;
4104 config.useFenceSync = useSync;
4116 config.useFenceSync = useSync;
4128 config.useFenceSync = useSync;
4140 config.useFenceSync = useSync;
4152 config.useFenceSync = useSync;
4164 config.useFenceSync = useSync;
4176 config.useFenceSync = useSync;
4188 config.useFenceSync = useSync;
4200 config.useFenceSync = useSync;
4226 config.useFenceSync = useSync;
4252 config.useFenceSync = useSync;
4284 config.useFenceSync = useSync;
4324 config.useFenceSync = useSync;
4357 config.useFenceSync = useSync;
4402 config.useFenceSync = useSync;
4428 config.useFenceSync = useSync;
4460 config.useFenceSync = useSync;
4504 config.useFenceSync = useSync;
4537 config.useFenceSync = useSync;
4578 config.useFenceSync = useSync;
4633 config.useFenceSync = useSync;
4659 config.useFenceSync = useSync;
4753 config.useFenceSync = useSync;
4869 config.useFenceSync = useSync;
4926 config.useFenceSync = useSync;
4989 config.useFenceSync = useSync;
5066 config.useFenceSync = useSync;
5129 config.useFenceSync = useSync;