Lines Matching full:depths
164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
165 // whereas rendered depths are given in [-1, 1] and then mapped to [0, 1]; this discrepancy could cause precision issues in depth tests.
425 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
496 DE_ASSERT(clear.buffers == (clear.buffers & (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT))); // \note Don't use clear for depths.
647 // Base depths.
674 // Base depths.