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Lines Matching refs:getProgram

389 			glUseProgram(program.getProgram());
391 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
415 glGetUniformfv (program.getProgram(), -1, &params[0]);
425 glUseProgram(program.getProgram());
427 getProgram(), "fUnif_ivec4"); // ivec4
451 glGetUniformiv (program.getProgram(), -1, &params[0]);
461 glUseProgram(program.getProgram());
463 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4
487 glGetUniformuiv (program.getProgram(), -1, &params[0]);
500 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
514 glUseProgram(program.getProgram());
515 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
520 glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
535 glUseProgram(program.getProgram());
537 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
559 glGetActiveUniformsiv(program.getProgram(), (GLsizei)invalidUniformIndices.size(), &invalidUniformIndices[0], GL_UNIFORM_TYPE, &dummyParamsDst[0]);
565 glGetActiveUniformsiv(program.getProgram(), 1, &dummyUniformIndex, -1, &dummyParamDst);
578 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
583 glUseProgram(program.getProgram());
585 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
590 glGetActiveUniformBlockiv(program.getProgram(), 0, -1, &params);
605 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
610 glUseProgram(program.getProgram());
612 glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]);
631 glGetProgramiv (program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes);
634 glUseProgram(program.getProgram());
647 glGetActiveAttrib(program.getProgram(), numActiveAttributes, (int)sizeof(name), &length, &size, &type, &name[0]);
652 glGetActiveAttrib(program.getProgram(), 0, -1, &length, &size, &type, &name[0]);
667 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);