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Lines Matching refs:Texture2D

74 static void clampFloatingPointTexture (tcu::Texture2D& target)
177 const glu::Texture2D* texture;
188 FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
197 std::vector<glu::Texture2D*> m_textures;
231 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
232 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
256 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
315 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)