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Lines Matching full:buildinfo

467 	struct BuildInfo
485 void logProgramData (const BuildInfo&, const ProgramContext&) const;
642 struct BuildInfo
656 void logProgramData (const BuildInfo&, const ProgramContext&) const;
1834 void ShaderCompilerCase::logProgramData (const BuildInfo& buildInfo, const ProgramContext& progCtx) const
1836 m_testCtx.getLog() << TestLog::ShaderProgram(buildInfo.linkSuccess, buildInfo.logs.link)
1837 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1838 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag)
1885 BuildInfo buildInfo;
1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1888 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program);
1889 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess))
1891 buildInfo.logs = getLogs(shadersAndProgram);
1892 logProgramData(buildInfo, progCtx);
1893 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess);
1899 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess);
1905 BuildInfo latestBuildInfo;
1919 BuildInfo buildInfo;
1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1944 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program);
1948 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess))
1950 buildInfo.logs = getLogs(shadersAndProgram);
1951 logProgramData(buildInfo, progCtx);
1952 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess);
1974 buildInfo.logs = getLogs(shadersAndProgram);
1975 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess);
1988 latestBuildInfo = buildInfo;
2429 void InvalidShaderCompilerCase::logProgramData (const BuildInfo& buildInfo, const ProgramContext& progCtx) const
2432 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
2433 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag)
2492 BuildInfo buildInfo;
2493 buildInfo.vertCompileSuccess = compileShader(shaders.vertShader);
2494 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);
2495 if (buildInfo.vertCompileSuccess || buildInfo.fragCompileSuccess)
2497 buildInfo.logs = getLogs(shaders);
2498 logProgramData(buildInfo, progCtx);
2509 BuildInfo latestBuildInfo;
2522 BuildInfo buildInfo;
2534 buildInfo.vertCompileSuccess = compileShader(shaders.vertShader);
2537 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader);
2540 buildInfo.logs = getLogs(shaders);
2543 if (buildInfo.vertCompileSuccess || buildInfo.fragCompileSuccess)
2545 logProgramData(buildInfo, progCtx);
2561 latestBuildInfo = buildInfo;