Lines Matching refs:phase
1710 const float phase = float(invocationID) / float(m_numInvocations) * 6.3f;
1711 const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
1753 " highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n"
1754 " highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"