Home | History | Annotate | Download | only in functional

Lines Matching refs:getProgram

395 	ctx.glUseProgram(program.getProgram());
397 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
421 ctx.glGetUniformfv (program.getProgram(), -1, &params[0]);
432 ctx.glUseProgram(program.getProgram());
434 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4
458 ctx.glGetUniformiv (program.getProgram(), -1, &params[0]);
469 ctx.glUseProgram(program.getProgram());
471 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4
495 ctx.glGetUniformuiv (program.getProgram(), -1, &params[0]);
509 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
523 ctx.glUseProgram(program.getProgram());
524 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0);
529 ctx.glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0);
545 ctx.glUseProgram(program.getProgram());
547 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
569 ctx.glGetActiveUniformsiv(program.getProgram(), (GLsizei)invalidUniformIndices.size(), &invalidUniformIndices[0], GL_UNIFORM_TYPE, &dummyParamsDst[0]);
575 ctx.glGetActiveUniformsiv(program.getProgram(), 1, &dummyUniformIndex, -1, &dummyParamDst);
589 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
594 ctx.glUseProgram(program.getProgram());
596 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
601 ctx.glGetActiveUniformBlockiv(program.getProgram(), 0, -1, &params);
617 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
622 ctx.glUseProgram(program.getProgram());
624 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]);
644 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes);
647 ctx.glUseProgram(program.getProgram());
660 ctx.glGetActiveAttrib(program.getProgram(), numActiveAttributes, (int)sizeof(name), &length, &size, &type, &name[0]);
665 ctx.glGetActiveAttrib(program.getProgram(), 0, -1, &length, &size, &type, &name[0]);
681 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);