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Lines Matching refs:m_shaderType

179 	glu::ShaderType			m_shaderType;
191 , m_shaderType (shaderType)
207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
514 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
522 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
745 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0);
759 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
808 const int numBits = getShaderUintBitCount(m_shaderType, precision);
823 generateRandomInputData(rnd, m_shaderType, type, precision, inBase, numValues);
824 generateRandomInputData(rnd, m_shaderType, type, precision, inInsert, numValues);
832 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
884 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
891 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
933 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
940 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
993 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
1001 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
1071 generateRandomInputData(rnd, m_shaderType, type, precision, inValue, numValues);
1080 const int integerLength = getShaderUintBitCount(m_shaderType, precision);