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2286 		glu::ProgramSources sources = makeSources(m_primitiveType, m_spacing, "in_tc_position");
2287 DE_ASSERT(sources.sources[glu::SHADERTYPE_TESSELLATION_CONTROL].empty());
2289 sources << glu::TessellationControlSource( "#version 310 es\n"
2318 m_program = SharedPtr<const ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));